Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Native resolutions, etc  (Read 1262 times)

0 Members and 1 Guest are viewing this topic.

freckleface

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 58
  • Last login:February 20, 2007, 07:04:55 pm
Native resolutions, etc
« on: February 08, 2007, 12:19:58 pm »
Hi, I have a few questions on using arcade monitors, visual qualities of CRTs, and native resolutions (whether using an arcade or PC (CRT) monitor).

The first two things are technical.  I heard that though the Betson, WG, and Billabs are multi-syncs, that it's at least advisable to power them down between resolution changes.  Is this true?

Next, if the convergence is off, what effect does this have and can it be fixed?  With the contrast and brightness set right, and the screen blank or when in a game like Asteriods where there is very little saturation, if one sees areas that aren't completely black, what does this mean?

Last thing is, from what I've read I'm guessing native resolution determines the original size of the picture and in-game behavior, right? If so, is using hardware stretch and stuff really a matter of preference, and is there some difference in the actual clarity of the graphics?

Thanks