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Cocktail "Flipping" Mode

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u_rebelscum:

--- Quote from: FrizzleFried on January 16, 2007, 06:45:55 pm ---Are there any MAMED "vs" type game where both players sit across from each other attempting to best one another?  Sports games?   A vs. Asteroids or tank type game?

--- End quote ---

FWIW, the first trackball games (atari football, atari soccer) are head to head only (you can't play alone, like air hockey).


--- Quote from: NOP on January 16, 2007, 06:34:30 pm ---The tool I'm using can do that for you; just change the search criteria...

--- End quote ---

Might want to pull out the games that the driver doesn't support cocktail mode.  I'm guessing:

rl -in:allgames.xml -out:mygames.xml -find:"(joy4way | joy8way) & cocktail & (rotate=90 | rotate=270) & (buttons=3 | buttons=2 | buttons=1 or !buttons=) & !cloneof & !cocktail=preliminary" 

---
NOP, does this app basicaly string search?  I'm asking because some of mame's xml repeat names.  For example, chip, control, and chip elemant all have a "type" attribute, but they all have different valid values.  To take it further, disk, driver, and rom elements all have "status" attributes; disk & rom are simular while driver has a different set of valid values. 
How could I do something like all games that all of it's roms status are "good" but have at least one disk status with "baddump" or "nodump" and the driver status is "good" or "imperfect"?

danny_galaga:

there is a thread here somewhere about cocktail vs games. but three that i enjoy are space invaders II, hot shots tennis and tekken world cup (world cup should use a trackball but is still fun with a joy).

edit: you can start here

http://forum.arcadecontrols.com/index.php?topic=28325.0

NOP:

--- Quote from: u_rebelscum on January 17, 2007, 05:27:24 pm ---rl -in:allgames.xml -out:mygames.xml -find:"(joy4way | joy8way) & cocktail & (rotate=90 | rotate=270) & (buttons=3 | buttons=2 | buttons=1 or !buttons=) & !cloneof & !cocktail=preliminary" 

---
NOP, does this app basicaly string search?  I'm asking because some of mame's xml repeat names.  For example, chip, control, and chip elemant all have a "type" attribute, but they all have different valid values.  To take it further, disk, driver, and rom elements all have "status" attributes; disk & rom are simular while driver has a different set of valid values. 
How could I do something like all games that all of it's roms status are "good" but have at least one disk status with "baddump" or "nodump" and the driver status is "good" or "imperfect"?

--- End quote ---
Yes, it's a string search utility.
The tools works on anything between <game> and </game> in the xml file.  Each criteria is tested separately, and then the status returned is ORed/ANDed together as it's working through the input.

What your asking for is slightly outside the scope of what it was written for, so I haven't paid much attention to the rom/disk status, and am just now seeing people using emulation status, so we might have to revisit how this works.  Perhaps adding a + operator like so:

find:"(disk+baddump | disk+nodump) & (!rom+baddump | !rom+nodump) & driver+status=good"

The + would tell the utility that all of the keywords have to be found on the same physical text line perhaps?  Think that would do it?


BTW the "or" in the last buttons bit should be a "|" instead of the actual word OR.  My mistake there.


It appears as if I have quite a bit of work to do on this tool still.  Luckily, I'm still excited about working on it, so I think this could be a feature add in the next release.

-jeff!


turbo6:
I made a cocktail .ini file that goes in the "folders" of Mame32 to display which games support and actually work in cocktail mode. It may be a little dated though, as I made this file for verison .075 -.085 of Mame32 (might be more that have support by now, but it's a good start).

Not all Games that have the "cocktail flipping" in their dipswitches work properly (eg. Exciting Hour, among others).

Accessing the ability to make some games "flip " in cocktail mode is done within the game's service screens and not just in the dipswitches accessed by pressing the "Tab" key.

Also some "Original" Roms don't support "cocktail flipping" while one of their "clones" do... and vise versa...

I hope my rambling makes sense to you all and here's the file... ;D

Crowquill:
In the late 70's and early 80's, more games were vertical than horizontal. These were also the years that most of the cocktails were manufactured. Because of this I'd expect there to be a LOT more vertical games that support flipping than horizontal.

This theory is also the reason I decided to build a cocktail to run vertical games instead of an upright.

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