BTW, anyone who does have access to AE, and is new to it, be sure to find Fractal Noise and LEARN IT! about 90% of all your wispy, smoky, hazy, (things that end in y)backgrounds start with fractal noise.
Noise + Masks + Adjustment Layers (and lots of render time) make for too much fun.
The picture is a little blocky because it was designed for 640x288 and looks like duki when blown up, but you will hopefully get the idea. The intention was to make it cool but subtle. I have seen several interfaces that are very in your face. I did not want something I want to keep around for a while to be screaming at me (visually). This was one of my first layouts in AFE. It utilizes many effects, but it also keeps them reserved to make it rich in experience, but at the same time NOT built to be like HEY LOOK I USED AN EFFECT. The Blackout logo has smoke that drifts outwards towards the player. Under the game name there is an animated, slightly visible, set of lines, that sort of pulse (it is subtle). The center bars actually sit on my transparent color (1,1,1) Leaving pure black for the background. This allows a solid to sit above an AVI (logo). Also, an odd effect, but kinda cool, because I chose (1,1,1) for the transparent color, the background on many of the snaps hits this color therefore making the snap background transparent. This allows my background to show through. The bkg is a dark blue so it is also another subtle effect, but nice.