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Author Topic: MAME Savestate Updates?  (Read 2522 times)

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FrizzleFried

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MAME Savestate Updates?
« on: December 20, 2006, 12:36:37 am »
First off,  is there a list of games that support MAME savestates?  Does it indicate which games have been added each update?

Thanks
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u_rebelscum

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Re: MAME Savestate Updates?
« Reply #1 on: December 20, 2006, 12:48:06 pm »
First off, is there a list of games that support MAME savestates?  Does it indicate which games have been added each update?

Mame's -listxml includes whether if each game supports save state or not.  While it doesn't say when game XYZ added save state support, you can compare between last mame's and current mame's listxml outputs.

<game name="XYZ"...>
...
<driver status="good" ... savestate="supported" .../>
</game>
...
<game name="ABC"...>
...
<driver status="good" ... savestate="unsupported" .../>
</game>
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FrizzleFried

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Re: MAME Savestate Updates?
« Reply #2 on: December 20, 2006, 01:29:48 pm »
Yah...I currently run .108 on my cabinet and was wondering if enough savestate supported games were added to warrant losing my hiscores.

I'd LOVE to see GYRUSS...one of my favorite games...added.

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Re: MAME Savestate Updates?
« Reply #3 on: December 21, 2006, 10:46:35 am »
Looks like 703 games have support so far. The attached list is rom names...

Chunce DeLeone

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Re: MAME Savestate Updates?
« Reply #4 on: December 21, 2006, 01:36:12 pm »
What do you guys do to get highscores for games that don't have savestates?  Ex.  Asteroids??? ???

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Re: MAME Savestate Updates?
« Reply #5 on: December 21, 2006, 01:39:27 pm »
What do you guys do to get highscores for games that don't have savestates?  Ex.  Asteroids??? ???

I recompile Mame with the hiscore support diff from MKChamp. My hiscores are alive and well on version 111 !

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Re: MAME Savestate Updates?
« Reply #6 on: December 21, 2006, 03:06:42 pm »
I really need to learn how to compile...

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Re: MAME Savestate Updates?
« Reply #7 on: December 21, 2006, 03:09:58 pm »
Havok:  That list is at least a step in the right direction.  Game names would be nice... and I am looking at which games have had save state support ADDED since version .108 to determine if whether it's worth it to lose my hiscores to upgrade in order to support more games.

Botttom line is that when Gyruss supports savestates...my hiscores are going bye-bye because that is a manditory upgrade there.
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FrizzleFried

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Re: MAME Savestate Updates?
« Reply #8 on: December 22, 2006, 01:36:19 am »
Havok:

What are the chances of you being able to make an INI file for MCM out of the names of those savestate roms...I could then OMIT the files,  but as a rename...which renames them as .MCM.  I could then take the .MCM files and move them to a different folder then rename them back to .ZIP Ta DAaaa... A full "savestate" games list...

Or better yet,  if there was a way to add a "savestate" filter in mamewah.

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Re: MAME Savestate Updates?
« Reply #9 on: December 22, 2006, 08:47:15 am »
Havok:  That list is at least a step in the right direction.  Game names would be nice... and I am looking at which games have had save state support ADDED since version .108 to determine if whether it's worth it to lose my hiscores to upgrade in order to support more games.

Botttom line is that when Gyruss supports savestates...my hiscores are going bye-bye because that is a manditory upgrade there.


I have added savestates to a few games. I'll see what is necessary to add Gyruss.
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Re: MAME Savestate Updates?
« Reply #10 on: December 22, 2006, 12:41:10 pm »
Havok:

What are the chances of you being able to make an INI file for MCM out of the names of those savestate roms...I could then OMIT the files,  but as a rename...which renames them as .MCM.  I could then take the .MCM files and move them to a different folder then rename them back to .ZIP Ta DAaaa... A full "savestate" games list...

Or better yet,  if there was a way to add a "savestate" filter in mamewah.



Sorry, I don't know Mamewah - but it sure seems like there should be a way to filter. I know in AtomicFE, I can use the list of ROMS directly, and use that as a custom game list - I'm sure Mamewah could do the same. However, here is the mcm ini, just in case...

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Re: MAME Savestate Updates?
« Reply #11 on: December 22, 2006, 12:45:59 pm »
Kickass!  Thank you.   There ARE filters for mamewah but I believe they are coded in ...not something that can be changes via INI...but I am not 100% sure.
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Re: MAME Savestate Updates?
« Reply #12 on: December 22, 2006, 01:15:01 pm »
Here is what a MAMEWAH "lst" file looks like...it doesn't look like it would be easy to make a savestate one manually....unless I made a seperate directory for the savestate games...then do a list generation on that directory...then manually take that "lst" file and insert it in my main mamewah directory........hmmm...


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Re: MAME Savestate Updates?
« Reply #13 on: January 25, 2007, 04:03:48 pm »
Havok:  That list is at least a step in the right direction.  Game names would be nice... and I am looking at which games have had save state support ADDED since version .108 to determine if whether it's worth it to lose my hiscores to upgrade in order to support more games.

Botttom line is that when Gyruss supports savestates...my hiscores are going bye-bye because that is a manditory upgrade there.


Okay, save state support for Gyruss has been added in v0.111u5. I would not upgrade, however, until v0.112.

You might even hold off until they finalize how the laserdisc games will be captured.
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