I started off curious to know what Sliver is. The game sounds familiar, but I couldn't find much information on it.
From the whatsnew_0105u2.txt file:
Sliver [David Haywood]
Guru's dump site lists it as a produced by Hollow Corp in 1996. I couldn't find anything in KLOV.
Is it porn? I found this quote that appears to be from Haze back in November 2004:
sliver is one of the most weird pieces of hardware i've encountered .. it has a
dedicated jpeg decompression chip to decompress the pr0n ... not exactly the
easiest hw in the world to emulate .. the rest of it is pretty damn weird too,
never got it to display a thing.
From Guru's site:
Can't remember what this is. Uses a strange MPEG chip which the dev was scared of so it probably won't be in MAME until we get some free MPEG library, or someone writes one.
Now I'm curious. If MAMEdevs add a free MPEG library I wonder if that's a step towards being able to support Dragon's Lair?
Well, I've not made it a secret that I'm itching to re-do the video system to rely on the OS-dependent code to mix and render the artwork and video screen. There are a ton of benefits to this. Multi-screen games will be able to run on separate monitors; it will be possible to view just one or all of the screens on a multi-screen game; you'll be able to adjust the video screen much like you can adjust your monitor (stretch/shrink, adjust position); vector games and artwork will run much faster; artwork will be higher quality (running at your native resolution); it will be much easier to add laserdisc games support; etc, etc. It's a big jump, and I've done some preliminary work, but I'm not quite ready to launch into it full speed ahead just yet.
Has it begun?
Joseph Elwell.