yeah, see I try that but it doesn't seem to work.
Which do I use for my spinner- paddle or dial? Do I use the analog control? I try to do that, spin it, and it doesn't register any movement. Or, do I use the digital option? Is it the Inc or dec options? Can you give me specifics here?
THanks
Basics:
"Paddle" and "dial", as you're using them, are the original game's input types. You can map
anything to them: spinner, trackball, joystick, keyboard, etc. You want to use your "spinner for the dial", not the "dial for the spinner". (semantics, I know, but...

)
In Mame, generally "paddle" means "limited turn POT based analog input" (aka limited absolute analog), and "dial" means "unlimited turn encoder based input" (aka unlimited relative analog). But since some arcade machines had "limited relative" or "unlimited absolute", this isn't a fixed rule.
And yes, use you spinner in the "... analog" inputs, since the spinner is an analog device.
Try testing if your mouse buttons remap. If they don't, you're not enabling mice in Mame. Enable mice and try again.
Paraphased from FAQ:
... Inc/Dec: used for mapping a digital device to analog game input: such as keyboard keys mapped to a dial input. This is just like in H03, and you map your left/up [key] to the "...Dec" and right/down [key] to the "...Inc".
... Analog: used for mapping an analog device to analog game input: such as analog joystick device to dial input or a trackball device to a paddle input [random examples]... Make sure to move ... the mouse device fast enough (without backspin) for MAME to register the movement.
It you can tell us what wasn't clear in the mameFAQs, maybe we can come up with something better and submit it for improvements.