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Author Topic: Is "T" (Tilt) used in any MAME Game???  (Read 4393 times)

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Tiger-Heli

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Is "T" (Tilt) used in any MAME Game???
« on: March 19, 2003, 11:39:56 am »
I was looking through MAME's standard key definitions and noticed the T was mapped to Tilt.  However, pressing T in several games did not do anything.

I was planning to map Player 4 Left to T, but didn't know if this would cause problems if any game actually used the Tilt function.  (I know I could just map Tilt to something else, but I was wondering if it was even used at all).

Thanks!
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MameFan

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Re:Is "T" (Tilt) used in any MAME Game???
« Reply #1 on: March 19, 2003, 12:13:59 pm »
It usually is mapped to the reset circuit.

Try it on most any Bally/Midway game (PacMan, MsPac, etc...). These games often had a vibration detection switch (basically a leaf switch with a heavy round piece of metal attached to the longest leaf) attached inside the coin door.

If the machine was shaken it would trigger the reset circuit and work just like pressing F3 does in Mame.

As to which games actually do something "useful" with the input, that I don't know; you'd have to search the source code to find drivers that map it and then try it on those games.

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Re:Is "T" (Tilt) used in any MAME Game???
« Reply #2 on: March 19, 2003, 12:22:23 pm »
It usually is mapped to the reset circuit.

Try it on most any Bally/Midway game (PacMan, MsPac, etc...). These games often had a vibration detection switch (basically a leaf switch with a heavy round piece of metal attached to the longest leaf) attached inside the coin door.

It doesn't do anything on Puckman or Pac-Man in MAME.
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Re:Is "T" (Tilt) used in any MAME Game???
« Reply #3 on: March 19, 2003, 12:22:28 pm »
One game I can think of that uses TILT is space invaders [invaders].

Tilt is usually a feature of pinball games; I believe the word comes from when players used to try to physically 'tilt' the machine to get the ball to roll where they wanted. Now days its mostly just bumping or shunting the pinnie with you hip. Either way is looked upong as cheating (strategy to some), so do it too many times and the machine will go into 'tilt' mode, rendering the flippers inactive and you loose your ball.

I reckon standup cabinets use tilt to curb violent play; beat up the machine too much and your game just ends.  ;)

Hooking up tilt to a control wouldn't be very beneficial. I cant think of any home made cabinet that has tilt come to think of it. If you hooked up something INSIDE the cabinet to register a tilt would make it very authentic though (and probably piss you off too).

Or maybe you could rig up this if you really want tilt. Use your fingers to make the sex sign  ;D (pointed index finger of one hand into an 'O' shape created by the other). Do this pointing your index finder down and the 'O' horizontal. Make these pieces from something conductive. Now, if the finger was suspended by a string, when it come into contact with the 'O' it would register a tilt. Oh I dont know!
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Re:Is "T" (Tilt) used in any MAME Game???
« Reply #4 on: March 19, 2003, 12:37:18 pm »
One game I can think of that uses TILT is space invaders [invaders].

I reckon standup cabinets use tilt to curb violent play; beat up the machine too much and your game just ends.  ;)

Hooking up tilt to a control wouldn't be very beneficial. I cant think of any home made cabinet that has tilt come to think of it. If you hooked up something INSIDE the cabinet to register a tilt would make it very authentic though (and probably piss you off too).

Thanks, invaders definitely uses it.  I didn't want to connect a button up to tilt, just didn't want my games ending if I mapped T to a button (or joystick) input.  
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