No they usually come from people who know what they are talking about.
Nes joysticks are horrible. The shaft is too narrow and too short and the restrictors (for 4 way games like donkey kong) are positioned in such a way that te shaft can get caught up a little.
I've never had the shaft "get caught up a little". The 4 way restrictor is the best part of a Nintendo stick; very solid and positive feeling as opposed to the mushy boundaries you get with some other sticks. The diameter of the shaft is irrelevant, unless you can explain how that affects gameplay. They are short compared to most other joysticks, but I haven't figured out how this is detrimental yet.
Compare this to say a pacman joystick, in which shaft length/width, restrictors and everything else is spot-on.
I never cared much for the Pac-Man joystick. From what I remember of them, the balltop was too large making it feel clumsy and the grommet was too stiff. I've never cared much for grommet based joysticks anyway.
The 8-ways are only slightly better, but on them, again, the shaft is way too short, forcing you to play overhanded. This is because the 8way's are only used fo nes-era games, which need a short throw because they are supposed to be played on the frikkin nes, not an arcade machine.
I don't play "overhanded" on a Nintendo joystick. I rest my hand to the left of the joystick on the control panel. I push the joystick to the right with the area of my forefinger between the knuckle and the first joint, and to the left with my thumb. I push it up with my thumb as well, and down with the tip of my forefinger. It is very natural and not at all tiring, even when playing for very long periods of time; and that doesn't work with a joystick that is taller with a larger balltop and a stiffer throw; such as a Pac-Man joystick or a Wico.
Maybe it is a matter of dexterity. I have better motor control with my thumb and forefinger (the same digits I use for drawing, writing and soldering) than I do trying to hamfist a tall joystick with a jumbo balltop.
Just because I can beat donkey kong and vs super mario on these shoddy sticks doesn't mean that I think the are great.
First of all, the contruction of the Nintendo joystick is not "shoddy"; period. Secondly, you can "beat" Donkey Kong on an arcade machine; as in, get to the "kill screen"? Do you have any evidence that you can do this? Given that you don't like the joysticks and you claim that Donkey Kong is "overrated", I find it hard to believe that you've put in the time to master Donkey Kong.
Quite frankly if you were to list all the joysticks ever to be put on an arcade machine, the nes sticks would be on the bottom of the list. If they wanted the sticks to be more console game friendly, they should have used data east style sticks with a shortened shaft.
I don't know what it is with you and your making distinctions between console and arcade games. I could see your point if you were talking about a modern PC game designed for a mouse and keyboard, but games designed for a 4 or 8-way directional control and one or two buttons? Just what kind of code do you think the designers were coming up with that made their NES games more suited to a NES controller than to a joystick and arcade buttons? On top of that, any game that requires rapid button pressing will work better with an arcade setup than with a game pad, because you can tap a mounted button with your finger faster than a button on a controller with your thumb.
I've never been a fan of nintendo arcade games, the sole exception being vs super mario. Donkey Kong is overrated, as is punchout (at least the crappy arcade versions are).
You sound ignorant calling something "crappy" simply because it doesn't appeal to you. There was nothing "crappy" about Punch-Out on a technical level. If anything, it was ahead of its time on a technical level. Now, I understand that you are young and your primary exposure to the game was in the form of a NES, but that doesn't excuse your sloppy terminology.
Regarding Donkey Kong, I'm not a big fan either, but it is
not "overrated". It is not even possible for something to be "overrated" when the rating is based on something that is entirely subjective in the first place. If Nintendo had overrated the technical specifications of the hardware, then you would have a case for Donkey Kong being overrated on those grounds only. When dealing with everyone's opinion of the game, it is simply rated how it is rated. There is no such thing as "overrated" in regard to overall opinion; unless you think you can establish a "correct" opinion as a baseline. Good luck with that.