PROLOGUE:Apparently there are limitations of Actlabs 'two-player' gun system, one of the worst involving not being able to fire the two guns simultaneously (which happens quite frequently I've heard) which is what we really really want to do.

Basically:
The first gun fired begins a screen flash, locates its screen pos and registers a mouse button and pos change.
Now (I reckon) either:
- The second gun fired begins it's screen flash, but because a flash is in progress already it cannot detect a position, so just reports a button press WITHOUT a pos change. Or,
- The second gun fired begins it's screen flash, locates its screen pos and registers a mouse button and pos change. But this is done before the software gets a chance to look at the first guns pos change.]
I dont know if any of that it true, but any way it happens results in both guns firing at the same point.
MAIN:How good and reliable are console light guns? Bloody good as far as I know! The first console gun I ever used was for the Sega Megadrive (Genesis) and it was great! I've used the PSX Guncons and Dreamcast guns etc etc, but the point is they all seemed to be accurate and had no shot blocking in two player mode. Why? How? What?
With every console gun I've seen, you've had to plug the second gun into the first - so they can talk to each other, figure out who's shooting or flashing at what time, and polls the results. It that it? The way you hook up two Actlabs guns (as far as I've seen) mean they dont communicate. (They can be sold individually with no 'special model' second gun though.) Why cant PC light gun makers follow the old school console recipe for the same success?
I guess I'm still waiting for someone to hack the Guncon!