Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Commodore 64 setup via FE  (Read 2645 times)

0 Members and 1 Guest are viewing this topic.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Commodore 64 setup via FE
« on: June 12, 2006, 01:22:42 am »
I was wondering if anyone has a C64 emulator setup running perfectly on their arcade, I ran into a couple issues when working with WinVice.

1. A lot of games need keyboard support, but when I will be using the emulator with my mame machine (I will be using MaLa) I won't really be able to use a keyboard at all...has anyone sucessfully worked around this, like by having a list of games that need no keyboard, or having common keys used mapped to their arcade buttons? If someone has a Arcade Machine Friendly list of games, I would greatly appreciate to see it.

2. I can get the Disks to autoload from the MaLa FE, but when I try to run a cartridge, WinVice tries to load it like a disk, and won't work. Is there a way to get cartridges to load from the frontend. Some of my favorite games were carts.

Thanks,
Vigo

unclet

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3561
  • Last login:March 17, 2025, 11:51:15 am
Re: Commodore 64 setup via FE
« Reply #1 on: June 12, 2006, 07:41:12 am »
I gave up trying to emulate the C16, 64 and 128 games since it was just a pain .... and the actual games were not that special to me anyway.   Basically, way to much work for me.   

I am just at the end of configuring the Commodore Amiga games .... which was tons of work to configure.  I am almost done going through each game manually (2500+) to determine which ones are actually "cab-worthy" ... so far I only found 250+ ........yes  ... a real pain.

I will be posting the game list for others to benefit when I am done .....

Ghoward

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 449
  • Last login:July 09, 2021, 10:45:22 pm
  • Mame rocks!!
Re: Commodore 64 setup via FE
« Reply #2 on: June 12, 2006, 09:51:13 am »
I have been running Winvice for a few years on my machine without any problems.
I use quick64 for mounting images.

There are alot of 64 games that only use the joystick....

Gary
« Last Edit: June 12, 2006, 09:54:10 am by Ghoward »

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: Commodore 64 setup via FE
« Reply #3 on: June 12, 2006, 01:24:45 pm »
I tried using quick64 just now. It works fine on disks, but it doesn't like cartridge files, it says: "File type not yet supported"

unclet

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3561
  • Last login:March 17, 2025, 11:51:15 am
Re: Commodore 64 setup via FE
« Reply #4 on: June 12, 2006, 02:57:19 pm »
CCS64 emulator works on cartridge files and others .....

http://www.computerbrains.com/ccs64/

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: Commodore 64 setup via FE
« Reply #5 on: June 13, 2006, 10:49:26 am »
CCS64 emulator works on cartridge files and others .....

http://www.computerbrains.com/ccs64/

I heard that ccs64 wasn't free, but I think I was misinformed. I'll give it a shot. Thanks.

krick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2006
  • Last login:May 23, 2025, 03:48:36 am
  • Gotta have blue hair.
Re: Commodore 64 setup via FE
« Reply #6 on: June 18, 2006, 12:19:37 am »
At some point, I need to get a commodore emulator set up  in my cabinet.

A few games I need to play again...

Archon
Boulder Dash (the C64 port is the best I've ever played)
Jumpman / Jumpman Jr.
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

chemame

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 107
  • Last login:January 26, 2007, 01:54:05 pm
  • I want to build my own arcade controls!
Re: Commodore 64 setup via FE
« Reply #7 on: July 14, 2006, 10:49:52 am »
Earlier this year, I helped a couple of guys on this forum set up winvice along with AutoHotKey, to accomplish the following goals:
1) remap ESC to exit the emulator, and a different key to be RUN/STOP
2) support "flip lists", so disks can be "swapped" with a single keypress

I tried searching for the thread just now, but got Internal Server Error from arcadecontrols server. Oh well.

I've been running winvice for years and I LOVE it. I suppose it exposes me for the old fart that I am, c64 was my old stomping ground.

In any event, winvice and mamewah can work REALLY well together, with a few tweaks from AutoHotKey. And, if you're using AutoHotKey, it shouldn't be too difficult to modify the AHK script so that winvice is workable without a dedicated keyboard. At least one would think so. YMMV.

If anyone here recalls the thread (was Feb 06 or something), a link posted here may be helpful. not sure why I can't search the forum right now.

DOH! And I told myself it would be safe to pop in here again, that I wouldn't get sucked in. Arrrggghhhh.

Chemame

chemame

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 107
  • Last login:January 26, 2007, 01:54:05 pm
  • I want to build my own arcade controls!
Re: Commodore 64 setup via FE
« Reply #8 on: July 14, 2006, 12:22:31 pm »
OK, found the old thread. Who needs a search feature when you can just flip through page after page after page?

http://forum.arcadecontrols.com/index.php?topic=52274.0

Again, your question was slightly different, so this thread won't solve your problem as-is. But it should be more than enough to determine if it's a workable suite of software that CAN solve your problem. I still praise the day someone first mentioned AHK on here.

Chemame

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: Commodore 64 setup via FE
« Reply #9 on: July 14, 2006, 08:28:47 pm »
I accendently replied to you in the thread that you directed me too....oops....But anyway, thanks again chemame!

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: Commodore 64 setup via FE
« Reply #10 on: July 17, 2006, 08:54:35 am »
I use Vice but when I tried CCS64 I don't think it would go full screen automatically. I wrote a program that you run after CCS64.exe that will put it into full screen and remove the menu.

Rename fullscreen.png to fullscreen.exe