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Author Topic: MAMEWAH SOUND  (Read 1638 times)

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OnezerO

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MAMEWAH SOUND
« on: July 12, 2006, 09:30:44 pm »
I am considering using MAMEWAH v1.6 with MAME v.102 in my cabinet.
Is it possible, from within the MAMEWAH main menu screen or from within a running game to mute and un-mute all game sounds?  If so how can this be done?

The reason I ask is because I am also using my MAME cabinet as a jukebox and I need to have the following options:
1) Play games with game sound (no music: muting the music is no problem)
2) Play games with no game sound (So I can hear just my MP3's when the game is playing)

I am considering using the Silverjuke MP3 jukebox to handle my music collection in my cabinet.  I do not plan on using MAMEWAH to play any music; just for game selection and execution.

Thanks in advance.

Minwah

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Re: MAMEWAH SOUND
« Reply #1 on: July 13, 2006, 11:19:09 am »
2) Play games with no game sound (So I can hear just my MP3's when the game is playing)

Effectively you need to run MAME with the -nosound switch.  The problem here is that as you are using a seperate jukebox program Mamewah has no real way of telling if music is playing or not, and therefore whether to use the -nosound switch.

I must admit I can't think of a solution right now ::)

Congui

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Re: MAMEWAH SOUND
« Reply #2 on: July 13, 2006, 02:45:05 pm »
Hi there.

One solution might be this:
In the default.ini file under mamewah\ctrlr:
LAUNCH_GAME_WITH_OPTIONS1   "DIK_LCONTROL"
and in the Mame.ini file under mamewah\ini:
alt_commandline_format_1                  -nosound [name]{autodosbox}{nosafelaunch}

This way, before starting the game you could choose between sound (default key 1) or nosound (left control key).

Just an idea.

Cheers,
Congui

cdbrown

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Re: MAMEWAH SOUND
« Reply #3 on: July 14, 2006, 07:06:31 am »
Have you had an problems with running the jukebox and mame at the same time - slow downs of the game, rebuffering of music etc?

OnezerO

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Re: MAMEWAH SOUND
« Reply #4 on: July 14, 2006, 08:40:12 pm »
Thanks for the responses so far.

Thanks for mentioning the -nosound command Minwah, that gives me an idea that I want to run by you and Congui who also posted an excellent suggestion that got me thinking.  I am going to experiment right after I post this message but here is what I am thinking of doing...

Using AutoHotkey I am going to write a script that when a key (button) is pushed it will run a command line that will cycle between turning the game sound on and off.  My concerns are can I do this while the MAMEWAH main menu is running.

I think this will work because when I was first testing MAMEWAH I somehow accidentally turned the game sounds off and I have no idea how I did that.  I was also testing ArcadeFX and when I ran a game from that FE I was getting sound.  I was finally able to get sound back in MAMEWAH by running yet another FE, EMULoader, in which I turned on the sound setting and then the sounds came back in MAMEWAH.

To cdbrown...
I have not had any problems running the jukebox and Mame at the same time both the games and the music run flawlessly.  My ultimate goal is to have two mute buttons on my cabinet, one to mute the game sounds and one to mute the music.  This way I can play games with the game sounds and no music or play games with music and no game sounds or just listen to music.  I plan to have my cabinet running Mame and the jukebox simultaneously 100% of the time.

Thanks again for the posts and FYI, I'll let you know how my experiment with AutoHotKeys turns out.