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Author Topic: Video stretch question.  (Read 1667 times)

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Video stretch question.
« on: June 18, 2006, 02:45:35 pm »
Got a question about my setup.  I have a 25" monitor using MAME32 .106 and GameLauncher as my FE.  Everything works great, but I see some of my games are not looking right when they load up.  For example, when I play Ultimate Mortal Kombat 3. the screen is a little too 'tall'.  The top of the screen is just fine, but the bottom goes a little bit past the bottom of the monitor, so just the feet (at the ankles) are cut off.  Beacause of this i can't see Sub-Zero's ground ice patch, etc.

Then there are other games that everything shows up, but the entire monitor space is not being used.  This is noticable mainly in NeoGeo games and the Street Fighter type games.  There is about an inch or so border that goes around the entire screen, but I can see that the monitor could display that.

Is this a software setting I need to look into or is there a way I can stretch the video like I do with a computer montor?

Thanks for your help!
my MAMEcab progress blog: http://www.lealmedia.com/mame/

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Re: Video stretch question.
« Reply #1 on: June 19, 2006, 10:28:49 pm »
Anyone at all?
my MAMEcab progress blog: http://www.lealmedia.com/mame/

nobbo

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Re: Video stretch question.
« Reply #2 on: June 20, 2006, 12:46:01 am »
are you using an arcadevga card?? if so, search for avres, download it and run it. This will then choose the best resolution for each game, and should fix those sort of problems...

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Re: Video stretch question.
« Reply #3 on: June 20, 2006, 07:47:46 am »
Check the monitor FAQ/WIKI on this site.

In short: Monitors always display the same amount of lines regardless of the resolution coming from the graphics card.

Your monitor is probably adjusted to display 240 lines. I think UMK3 got 256 lines so 16 lines will not be visible. Neogeo games uses 224 lines so the botton 16 lines on the monitor will be black.

If you want the games to fill the monitor you must force them to use a 240 line resolution and let mame stretch/shrink the game to fit.


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Re: Video stretch question.
« Reply #4 on: June 20, 2006, 10:24:06 pm »
Check the monitor FAQ/WIKI on this site.

In short: Monitors always display the same amount of lines regardless of the resolution coming from the graphics card.

Your monitor is probably adjusted to display 240 lines. I think UMK3 got 256 lines so 16 lines will not be visible. Neogeo games uses 224 lines so the botton 16 lines on the monitor will be black.

If you want the games to fill the monitor you must force them to use a 240 line resolution and let mame stretch/shrink the game to fit.



Well I tried the AVRes option and it didn't work.

I'm not sure how to change the option you are talking about, regarding the lines. Is that something changed in MAME's settings, or is it a Monitor issue?  I don't want to mess with my monitor for fear of messing it up. (i know i will)
my MAMEcab progress blog: http://www.lealmedia.com/mame/

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Re: Video stretch question.
« Reply #5 on: June 21, 2006, 04:59:57 am »
it's a mame.ini issue

### Windows video options ###
autoframeskip 0
frameskip 0
waitvsync 0
triplebuffer 0
window 0
ddraw 1
direct3d 0
hwstretch 1
cleanstretch auto
resolution auto      <-----need to input the monitor resolution
refresh 0
scanlines 0
switchres 1
switchbpp 1
maximize 1
keepaspect 1
matchrefresh 0
syncrefresh 0
throttle 1
full_screen_brightness 0.000000
frames_to_run 0
effect none
screen_aspect 4:3

There might be some other things that need to change as well. 

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Re: Video stretch question.
« Reply #6 on: June 23, 2006, 12:00:25 am »
Cool, I'll look into what kind of monitor I have and try to get that information.

Thanks.
my MAMEcab progress blog: http://www.lealmedia.com/mame/