Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: POV Circuit  (Read 1287 times)

0 Members and 1 Guest are viewing this topic.

rdagger

POV Circuit
« on: May 22, 2006, 04:32:50 am »
I've been experimenting with persistence of vision.  I though it would be cool to have PacMan or Space Invaders animated on my spinning bike spokes.  Here is a shot of my first prototype test that was also the last.  I guess I need a better mounting system because the PCB flew off the wheel with enough force to rip the chips out of their sockets.  Miraculously, in  a room with lots of windows and glass everywhere, no one and nothing was harmed except the prototype.  I guess I should have taken some picutures before the test.

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10463
  • Last login:April 08, 2021, 03:43:54 pm
Re: POV Circuit
« Reply #1 on: May 22, 2006, 03:32:43 pm »
I guess I should have taken some picutures before the test.


Sounds like you should have taken pictures during the test to me.

-S
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

Havok

  • Keeper of the __Blue_Stars___
  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4530
  • Last login:Yesterday at 02:34:22 am
  • Insufficient facts always invite danger.
Re: POV Circuit
« Reply #2 on: May 22, 2006, 03:49:42 pm »
You just have to stay within the speed limit...

rdagger

Re: POV Circuit
« Reply #3 on: May 22, 2006, 04:58:08 pm »
A home video of the AAA batteries flying out at warp speed in every direction would have  been hysterical.  I guess I need to get a tripod for future tests and some Lexan to protect the camera.

whammoed

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2310
  • Last login:July 29, 2025, 11:05:33 am
  • Crack don't smoke itself
    • NiceMite
Re: POV Circuit
« Reply #4 on: May 30, 2006, 10:44:24 pm »
Too bad about the mishap.  You seem to be quite the wiz with the electronics though....yeah, I said wiz. ;)

ErikRuud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1709
  • Last login:March 05, 2021, 10:20:27 am
  • I'll build a cab for only 99.99.99!!!
    • Erik's humble video game page
Re: POV Circuit
« Reply #5 on: June 01, 2006, 09:41:30 am »
I've been experimenting with persistence of vision.  I though it would be cool to have PacMan or Space Invaders animated on my spinning bike spokes.  Here is a shot of my first prototype test that was also the last.  I guess I need a better mounting system because the PCB flew off the wheel with enough force to rip the chips out of their sockets.  Miraculously, in  a room with lots of windows and glass everywhere, no one and nothing was harmed except the prototype.  I guess I should have taken some picutures before the test.


What microprocessor are you using?

Cable ties seem to work well on the bicycle POV projects that I have seen.

Oh, and just in case you haven't seen it. http://www.ladyada.net/make/spokepov/index.html

Real Life.  Still a poor substitute for video games!       
American Laser Games Wrapper
O2em Rom Utility