My actual problem (with MAME32, only for testing purposes as my cab is just build, still have to install a proper FE) I noticed that on some games like Scramble, Pacmania, Gorf the graphics is sometimes not moved completely while scrolling, you can see that there is sometimes a block that isn't moved fast enough.
As AdvanceMAME has more switches, I thought there might be something that I could do about it, also, I'd like to use as less hardwarestretching as possible.
The WellsGardner only up to 640x480, has only two horizontal scans (31.5 and 35.5 as far as I remember), so there are not that much resolutions available.
I wonder if advancemame will find some more, or if I just start using the normal MAME-commandlinebased version for windows.
Actually I can't try AdvanceMame out as I've installed Win98 instead of W2K/XP as it needs for full resolution-support.
As I said, DOS isn't an option for me, I need to add my visualbasic-code, and my USB-interface.