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Author Topic: 2006 BYOAC Token *FRONT* Design Thread  (Read 45328 times)

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escher

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #120 on: April 11, 2006, 09:09:10 pm »
which background is better...the starburst [05] or the vortex [02]?

C) The grid.  :)

missioncontrol

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #121 on: April 12, 2006, 06:49:09 am »
agreed I like the grid design background also

quarterback

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #122 on: April 12, 2006, 12:27:48 pm »
Sorry for all the posts...I am just having too much fun.  Heres my revised token...


I believe the 2006 is too small.  The 2005s on the currently minted tokens are too small and I'd hate to see that happen again.  The numbers all mushed up together and it's hard to even distinguish the "5" as a "5".   Perhaps somebody (Santoro) can define exactly how big/small things need/can't be so this doesn't happen in the future.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #123 on: April 12, 2006, 12:41:48 pm »
Could the 2006 replace one of the BYOAC on the cocktail underlay?.
Great work.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #124 on: April 12, 2006, 01:05:38 pm »
Could the 2006 replace one of the BYOAC on the cocktail underlay?.

I think that's a good idea.
No crap, don't put your kids in a real fridge.
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #125 on: April 12, 2006, 02:25:02 pm »
Thanks guys!  this has been a great work distraction.  Based on the imput here are two variations of the concept

BOTH 06-a and 06-b:
The pixel grid background--thanks Escher and Missioncontrol!
Larger 2006 on cocktail--thanks GadgetGeek and quarterback
Line thickness was increased: outlines .008, large details .006, details .003 and wood grain .002.

06-a:
The entire outter ring is raised and text debossed [light grey]
Cocktail outlines are embossed

06b:
The outter ring is like the 2004 token with text embossed
The cocktail cabinet is all raised with the detail lines debossed [light grey]

What are your thoughts???



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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #126 on: April 12, 2006, 04:07:17 pm »
Hey all,
Check out HoopstarsGarage's profile pict. It would be great for the front or back. what do ya think?
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #127 on: April 12, 2006, 07:52:02 pm »
I believe the 2006 is too small.  The 2005s on the currently minted tokens are too small and I'd hate to see that happen again.  The numbers all mushed up together and it's hard to even distinguish the "5" as a "5".   Perhaps somebody (Santoro) can define exactly how big/small things need/can't be so this doesn't happen in the future.

According to the mint's website:

"Artists always ask how small the type can be. The answer is that if you can read a word in print, you can read it on a coin. We recommend proofing art at actual coin size because things look very different when you shrink them down."

I take this with a grain of salt though because you are correct,  the date on the 05 tokens really wasn't legible. 

I will take a look at the AI art from Pixel to see if I can establish the smallest line.  Does anyone know where to find that in Illustrator?

(BTW previous year's threads had a lot of discussion on this topic, a good search migh yield some answers too.)

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #128 on: April 12, 2006, 08:11:18 pm »
Also , I got an email from Pixelhugger a week ago, he had some thoughts on the tokens.  I am sorry it took so long to post this here, I have been really busy in my Real LifeTM.  He didn't post it here because he was worried it might affect MAME token sales, but I don't think that's an issue. 

Quote
On the last three runs of tokens I think the stippling has improved  the look in every case. Large areas of flat metal on these end up  looking tin-like and a bit cheap. The exception to that is when an  area of the design is stamped at half height (grey). In that case the  flat area seems to pick up a bit of texture... maybe from the die  milling process. At any rate... large background areas (as the lowest  point in the design) simply don't look as good non stippled. Compare  the Mame token to any of the stippled sides on the other tokens. I  think the 2005 BYOAC front lucked out since the large center area was  raised to half height. Just a thought to keep in mind.

I think he is right, it does seem that half-height details are more textured than other areas.  Be sure you will be OK if that happens on your design if it wins. Also consider 'stipple' in large smooth areas.

Also Pixel offered this:

Quote
Also, I'd be happy to bling the final final entries so everything can  be voted for on even ground. It seems interest picks waaay up when  the designs move from black and white to blinged (blung?) so (unless  there are dozens of entries) I wouldn't mind pitching in on that.

This would be sweet, no?  Pixel truly is the man.
« Last Edit: April 12, 2006, 09:59:37 pm by Santoro »

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #129 on: April 12, 2006, 08:22:41 pm »
Talking to myself here...   :blah:

I also think that while the two sides don't have to be exactly the same 'style,' I think the tokens would benefit however from styles that are at least 'compatible' for aestetics.  I just browsed the two threads, and to my amateur eye there realy aren't any major stylistic clashes yet no matter who wins.  Mahuti, Pixel, and other pros may differ with me on that though.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #130 on: April 12, 2006, 09:26:58 pm »
Quote
06b:
The outter ring is like the 2004 token with text embossed
The cocktail cabinet is all raised with the detail lines debossed [light grey]

What are your thoughts???
6B!!!!

Raise the cab deboss the lines. I wish I had done that on last years. Otherwise the cab will feel to outlined - made out of ridges. I struggled a lot with that decision on mine and wish I had gone the other route. Raised cab. Lowered outlines.

I love this design, but don't care for the woodgrain.
« Last Edit: April 12, 2006, 10:06:37 pm by Pixelhugger »
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #131 on: April 12, 2006, 09:47:11 pm »
Quote
I will take a look at the AI art from Pixel to see if I can establish the smallest line.  Does anyone know where to find that in Illustrator?

Per the mint the minimum line width is .002". I think i kept my lines to a minimum of .003 or .004. In the case of the 2005 legibility ( :-[) I think the problem isn't that any line on the number is too small IE below .002 but rather that the space between parts of the number is less than that.

Just out of curiosity what software are people desigining these in... vector based (Illustrator etc) or raster based (Photoshop/Paint Shop etc)? I only ask because raster based art is going to be very difficult to bling well unless the art is very high resolution. In my files that meant a token measurement of about 2500 pixels diameter or greater.

Santoro-

You can check dimensions under the "Transform" palette in AI.
Project mega thread HERE

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #132 on: April 12, 2006, 10:00:57 pm »
Everyone, when you are done tweaking yor designs, please say so.  I will be starting a summary thread soon and want to link to 'final candidates' there.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #133 on: April 12, 2006, 10:03:28 pm »
For what it's worth....

A while ago I had some professional Latin translations done for a project. I tossed the following into the job figuring they might come in handy at some point here.

The Game is Never Over: Ludus numquam finitus est.
I game therefore I am: Ludo ergo sum.

I really liked the idea (from the first run?) of a latin phrase on the token to parody a real coin. Though slogans have always caused a lot of dissent in these threads. Just there for anyone to use if they want.
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #134 on: April 12, 2006, 10:13:07 pm »
I like this one, but without the woodgrain, click to enlarge.

« Last Edit: April 12, 2006, 10:16:18 pm by Kremmit »

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #135 on: April 12, 2006, 11:27:59 pm »
 yeah I agree the embosed cabinet looks better without the woodgrain

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #136 on: April 12, 2006, 11:30:39 pm »
One suggested tweak: The player 2 (or 'opposite side player's) glass is opaque

Thanks guys!  this has been a great work distraction.  Based on the imput here are two variations of the concept

BOTH 06-a and 06-b:
The pixel grid background--thanks Escher and Missioncontrol!
Larger 2006 on cocktail--thanks GadgetGeek and quarterback
Line thickness was increased: outlines .008, large details .006, details .003 and wood grain .002.

06-a:
The entire outter ring is raised and text debossed [light grey]
Cocktail outlines are embossed

06b:
The outter ring is like the 2004 token with text embossed
The cocktail cabinet is all raised with the detail lines debossed [light grey]

What are your thoughts???



No crap, don't put your kids in a real fridge.
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #137 on: April 12, 2006, 11:35:34 pm »
I took the advice Pixelhugger dished out above and changed the fill/outlines of my token while tweaking the cabinet a bit more.  I think most of my lines should be within spec for the mint.

I'm still stumped on a background, or if I should have one at all.  Which one of these looks better?  Does anyone have a suggestion for a better background?



Edit: The monitor is a darker color to represent a stipple texture.
« Last Edit: April 12, 2006, 11:38:25 pm by Troz »

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #138 on: April 12, 2006, 11:41:05 pm »
Troz,

try moving the 2006 to the monitor of the circled design or place it above or below the coin door.... that way it doesn't break the circles....

of the 04, 05, and mame tokens I really like the way the mame tokens look with the circles once they are handled alot and pick up grime....


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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #139 on: April 13, 2006, 01:42:45 am »
Moved the date to two spots to see how it looked...


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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #140 on: April 13, 2006, 01:45:31 am »
ohhhh the monitor 2006 would go great if Joymonkey's design wins the other side

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #141 on: April 13, 2006, 03:28:03 am »
Monitor date is better.  I'm diggin it.

I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing.
« Last Edit: April 13, 2006, 03:30:11 am by Kremmit »

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #142 on: April 13, 2006, 05:58:16 am »
Moved the date to two spots to see how it looked...



Troz, monitor date is better!  :cheers:
« Last Edit: April 14, 2006, 06:20:17 am by aumameman »
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #143 on: April 13, 2006, 12:00:12 pm »
I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing.

Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone!  I might make one or two more tweaks but this is very close to my final...


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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #144 on: April 13, 2006, 12:55:32 pm »
Quote
I will take a look at the AI art from Pixel to see if I can establish the smallest line.  Does anyone know where to find that in Illustrator?

Per the mint the minimum line width is .002". I think i kept my lines to a minimum of .003 or .004. In the case of the 2005 legibility ( :-[) I think the problem isn't that any line on the number is too small IE below .002 but rather that the space between parts of the number is less than that.

Just out of curiosity what software are people desigining these in... vector based (Illustrator etc) or raster based (Photoshop/Paint Shop etc)? I only ask because raster based art is going to be very difficult to bling well unless the art is very high resolution. In my files that meant a token measurement of about 2500 pixels diameter or greater.

Santoro-

You can check dimensions under the "Transform" palette in AI.

Thanks for the info.  I am working in illustrator.  All my linework is .003, .006, and .008

Pixelhugger, What are you using to render the coins?

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #145 on: April 13, 2006, 01:28:16 pm »
I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing.

Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone!  I might make one or two more tweaks but this is very close to my final...



sweet troz.  I'm glad to see all the cocktail ideas this year!

Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like...


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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #146 on: April 13, 2006, 02:56:22 pm »

sweet troz.  I'm glad to see all the cocktail ideas this year!

Another idea for the onscreen 2006 would be to continue joymonkeys shooter idea like...


I too am glad for all of the cocktail designs.  They're all great!  Best part is that there should be a cocktail on the token this year!

I tried the shooter idea like yours but it didn't work out as well on my monitor.  Maybe I'll have to play with it a bit more tonight.  I'm trying to keep the blocks instead of going to solid numbers.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #147 on: April 13, 2006, 03:00:14 pm »
I think the 2006 is fine like it is....

We don't want it too cluttered to where the date is hard to read

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #148 on: April 13, 2006, 05:56:34 pm »
i have a idea about this cocktail. see the glass area where white circle that i drew is.

should we be able to see the pixel floor through that glass instead of just all black?

http://img215.imageshack.us/img215/9097/token075nh.jpg
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #149 on: April 13, 2006, 06:59:48 pm »
i have a idea about this cocktail. see the glass area where white circle that i drew is.

should we be able to see the pixel floor through that glass instead of just all black?

http://img215.imageshack.us/img215/9097/token075nh.jpg

You are totally right!  I just made the entire game raised.  It looks better now.  Thanks!


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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #150 on: April 13, 2006, 07:13:57 pm »
i have a idea about this cocktail. see the glass area where white circle that i drew is.

should we be able to see the pixel floor through that glass instead of just all black?

http://img215.imageshack.us/img215/9097/token075nh.jpg


That's what I was saying when I said the glass was opaque and should be tweaked.
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #151 on: April 13, 2006, 08:51:18 pm »
So, I though I would give the token thing a shot...It is the best way for my thoughts to be heard....

I thought that the token should more have an emphasis of why we are all obsessed with everything Arcade...the GLORIOUS GAMES!

I think that many of you are as obsessed with the 80's as much as me, and I want a token to create that sort of retro feel...I may not be the greatest at creating a token, but I at least hope that this spawns some new ideas...The arcade machine themed tokens are beautiful, but I was thinking something else...

So here you have it...my first stab at a token....feel free to praise it, mock it, throw a dozen harpal heads on it...I just hope this helps out!

also, I don't think I am breaking any copyright stuff since I drew my own spaceship and invader guy...right?

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #152 on: April 14, 2006, 06:25:53 am »
I'm not sure about the way the circles show through the glass in the control panel cutouts, though- that area gets confusing.

Fixed, along with keeping the monitor date. Thanks for all the help and suggestions from everyone!  I might make one or two more tweaks but this is very close to my final...



Troz,

I think you almost have your final proof! I cannot see anything more that needs to be done. I was gonna have a stab at designing but I think your design is pretty well what i'd be wanting anyway. Maybe next year, if I can get some creativity :laugh2:

UPDATE!

I was feeling "creative" so I had a stab of the "back side". Its a bit lame but someone may like the concept.
« Last Edit: April 15, 2006, 05:45:45 am by aumameman »
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #153 on: April 14, 2006, 04:20:49 pm »
I think you almost have your final proof! I cannot see anything more that needs to be done. I was gonna have a stab at designing but I think your design is pretty well what i'd be wanting anyway. Maybe next year, if I can get some creativity :laugh2:

I agree.  The tweaks I was considering didn't look as good as I had expected.

Santoro, my last posted design is my final.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #154 on: April 14, 2006, 09:54:16 pm »
This is the best design yet.  The only thing that doesn't look right is the top left corner radius is too small compared to the other corners.



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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #155 on: April 18, 2006, 09:11:25 pm »
Last minute entry. More will come tonight for both front and back designs.

When is the deadline officially?

Last year I realized the contest was going on at the last minute and gave up. Not this year. I wish I would have found it sooner though, could have gotten more feedback/revisions. The saw-teeth need a bit of work.
« Last Edit: April 18, 2006, 09:13:04 pm by Crowquill »
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #156 on: April 18, 2006, 11:42:20 pm »
the deadline date isn't officially set yet... I think Santoro was waiting it out a bit so more entries could be submitted...

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #157 on: April 19, 2006, 08:09:14 am »
Let's say Sunday afternoon (EDT) I am busy with work this week and won't be able to spend any time on this until then.

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #158 on: April 19, 2006, 01:13:15 pm »
I'm willing to bling all the final submissions. If you have created your art in a vector program you can email the file as an .ai or eps to me at mitch@cutandrun.tv. If you have created your art in a raster (paint) program like PaintShop or PhotoShop, send the highest resolution image you can. Whenever possible send the original layered PSD file (PhotoShop only). Otherwise send a high quality JPEG, Pict, Tiff, Targa whatever.

This is going to be a time consuming process, so final/actual entries only.
Project mega thread HERE

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #159 on: April 19, 2006, 11:16:24 pm »
wow, I am really loving the 2 cocktail designs, just amazing!
first off your and idiot

Man I love the internet, haha.