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Author Topic: Gauntlet Legends...  (Read 1769 times)

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Sinner

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Gauntlet Legends...
« on: March 06, 2006, 01:33:39 pm »
I installed a new 2.4GHz PC with 1.25GB Ram, into my cabinet, in hopes that some of th games I had that were choppy would run properly.
Gauntlet Legends, is one of those games...it runs horribly...I tried changing the sample rate of the sound, and playing with the frame skip options, but seems like it doesn't help much...

Does anyone else have it running on similar hardware?  Maybe an older version of MAME might help this??

thanks.

Brad

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Re: Gauntlet Legends...
« Reply #1 on: March 06, 2006, 02:05:14 pm »
You'll need a 10ghz CPU for Gauntlet Legends to run at a playable rate.

Brad

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Re: Gauntlet Legends...
« Reply #2 on: March 06, 2006, 03:09:19 pm »
You'll need a 10ghz CPU for Gauntlet Legends to run at a playable rate.

Brad
Hmmmm, doesn't look that bad...I guess if I can't convert my Wayback Machine to a Wayforward Machine, I'm stuck playing it on my DC...
Thanks...

jelwell

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Re: Gauntlet Legends...
« Reply #3 on: March 06, 2006, 05:12:58 pm »
You'll need a 10ghz CPU for Gauntlet Legends to run at a playable rate.

Brad
Just so you know, he's not kidding. That number is based of MAMEDev predictions based on the hardware they emulated.
Joseph Elwell.

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Re: Gauntlet Legends...
« Reply #4 on: March 07, 2006, 01:05:30 am »
well if Moore's law holds true and we've got 3 GHz machines now... we'll get 10 GHz machines in less than 3 years from now.

Thargok

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Re: Gauntlet Legends...
« Reply #5 on: March 07, 2006, 05:05:40 am »
We had 3 Ghz machines in 2003.  The Mhz race is over and companies are finally trying to build stable energy efficent products instead of space heaters in a PC case.  I say give it 10 years.   Remember 20 years ago it was predicted that 100 Mhz was as fast as a CPU could possibly run.

deadsoulz

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Re: Gauntlet Legends...
« Reply #6 on: March 07, 2006, 08:53:51 am »
Yeah for mame to start seeing any gain in speed anytime soon, it would need to start taking advantage of multiple cpu's.   4ghz will probably be the largest we see in quite a while.  And I don't see them adding multithread support, because well they don't care that you can't play Gauntlet legends at a playable speed.  There goal is just to make it run.


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Re: Gauntlet Legends...
« Reply #7 on: March 07, 2006, 11:10:12 am »
Yup,

I saw a demo a while back where some University types were seeing how fast they could really go. I think they were using one of the balls out pentiums and set up a liquid nitrogen cooling system (this thing actually ended up looking like a giant snowball) and they still only clocked to just under 5Ghz before it all went pear shaped.
I didn't touch it....honest!

thebrownshow

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Re: Gauntlet Legends...
« Reply #8 on: March 07, 2006, 11:38:38 am »
I think in a recent Maximum PC issue, the were able to get close to 4Ghz with the new off-the-shelf phase-change cooling.

Havok

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Re: Gauntlet Legends...
« Reply #9 on: March 08, 2006, 10:22:16 am »
I read in some mag someone used liquid cooling and got a clock speed of 5 GHz reliably.

I've got to track down my chd disks and load this up. I have an AMD 3300+ which I haven't had any problems yet. I'll keep you posted...

Fat_Trucker

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Re: Gauntlet Legends...
« Reply #10 on: March 08, 2006, 03:25:11 pm »
I think was the one I was talking about. Its a bit much for a mame cab though.
« Last Edit: March 08, 2006, 03:29:54 pm by Fat_Trucker »
I didn't touch it....honest!

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Re: Gauntlet Legends...
« Reply #11 on: March 08, 2006, 03:34:04 pm »
I can't believe they never released a port for windows, with it out on the dc, and xbox a pc port couldn't have been hard.

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Re: Gauntlet Legends...
« Reply #12 on: March 09, 2006, 08:04:20 pm »
Funny you should mention that...

I believe gametap is in negotiations to get all the dc games for their service.