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Author Topic: Vertical games not filling screen on AVGA and D9200 (see screenshot)  (Read 1390 times)

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electricd

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Hello,

Just finishing up a reformat/reinstall of my arcade with Mame .103 and a 7000 series ArcadeVGA card.  I have all the drivers setup correctly and everything seems to be working fine exept for vertical games.  They seem to be centered in the middle of the screen even when I look at the system via VNC, so its not just V and H size on the monitor.  Here is a screenshot of Galaga running on the arcade taken from VNC:



You can see here that it is running centered on the screen for some reason.  Here is my Galaga.ini file followed by my MAME.ini.

GALAGA.INI
resolution 512x448
ssf 861

MAME.INI
### mame.ini ###

### Frontend Related ###

### Windows path and directory options ###
rompath                 roms
samplepath              samples
inipath                 ini
cfg_directory           cfg
nvram_directory         nvram
memcard_directory       memcard
input_directory         inp
hiscore_directory       hi
state_directory         sta
artwork_directory       artwork
snapshot_directory      snap
diff_directory          diff
ctrlr_directory         ctrlr
cheat_file              cheat.dat

### Windows video options ###
autoframeskip           1
frameskip               0
waitvsync               0
triplebuffer            0
window                  0
ddraw                   1
direct3d                0
hwstretch               0
# screen                <NULL> (not set)
cleanstretch            auto
resolution              auto
refresh                 0
scanlines               0
switchres               1
switchbpp               1
maximize                1
keepaspect              1
matchrefresh            0
syncrefresh             0
sleepafterframe         0
autosyncrefresh         0
autosyncrefresh_range   1.500000
override_fps            0.000000
throttle                1
full_screen_brightness   0.000000
frames_to_run           0
skip_startup_frames     0
fast_startup_frames     0
effect                  none
screen_aspect           4:3

### Windows Direct3D 2D video options ###
zoom                    2
d3dtexmanage            1
d3dfilter               1
d3dfeedback             0
d3dscan                 100
d3deffectrotate         1
d3dprescale             auto
d3deffect               none
# d3dcustom             <NULL> (not set)
# d3dexpert             <NULL> (not set)

### Windows misc options ###
sleep                   1
rdtsc                   0
high_priority           0

### Windows sound options ###
audio_latency           1
# wavwrite              <NULL> (not set)

### Input device options ###
mouse                   1
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
steadykey               0
keyboard_leds           1
led_mode                ps/2
a2d_deadzone            0.300000
# ctrlr                 <NULL> (not set)
paddle_device           keyboard
adstick_device          keyboard
pedal_device            keyboard
dial_device             keyboard
trackball_device        mouse
lightgun_device         keyboard
digital                 none

### Mame CORE video options ###
norotate                0
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0
gamma                   1.000000
brightness              1.000000
pause_brightness        0.650000

### Mame CORE vector game options ###
antialias               1
translucency            1
beam                    1.000000
flicker                 0.000000
intensity               1.500000
bw_vect_pen_rgb         255,255,255
bw_vect_min_intensity   0

### Mame CORE sound options ###
samplerate              44100
samples                 1
sound                   1
volume                  0
gainvolume              0.000000
gainvolume_adjust       1

### Mame CORE misc options ###
artwork                 1
use_backdrops           0
use_overlays            1
use_bezels              0
artwork_crop            0
artwork_resolution      0
cheat                   1
debug                   0
# debugscript           <NULL> (not set)
# playback              <NULL> (not set)
# record                <NULL> (not set)
log                     0
oslog                   0
skip_gameinfo           1
skip_warnings           1
skip_disclaimer         1
bios                    default
# state                 <NULL> (not set)
autosave                0

### Configuration options ###
readconfig              1
verbose                 0


Can someone please help??

ED7

electricd

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Re: Vertical games not filling screen on AVGA and D9200 (see screenshot)
« Reply #1 on: March 03, 2006, 11:51:15 pm »
OK just tried adjusting my D9200 all the way to the max on vertical, and it doesn't even come close to filling the screen from top to bottom...what gives?  Anything I can try?  I mean if I turn HWStretch on then it fills, but looks crappy...i know it wasn't like this before the reformat.  Please???

wpcmame

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Re: Vertical games not filling screen on AVGA and D9200 (see screenshot)
« Reply #2 on: March 04, 2006, 04:43:02 am »
Galaga uses 288 lines. How do you expect it to fill a resolution of 448 lines without hardware stretch?

electricd

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Re: Vertical games not filling screen on AVGA and D9200 (see screenshot)
« Reply #3 on: March 04, 2006, 09:39:22 pm »
Hrmm...i used the latest Mame Resolution from Mamewah's site and it generated the resolution 512x448??  So you are saying that perhaps my resolution generator is off?   What should the resolution be?

electricd

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Re: Vertical games not filling screen on AVGA and D9200 (see screenshot)
« Reply #4 on: March 07, 2006, 08:51:40 am »
Anyone?