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Author Topic: metroid ds  (Read 1379 times)

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lcddream

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metroid ds
« on: February 28, 2006, 07:45:51 pm »
check out this video for metroid coming out this month on the ds

absolutely stunning!

http://www.gamespot.com/ds/action/dsmetroidprimehunters/media.html?sid=6145036&autoplay=6145036

edit: additional -new- info

http://boards.ign.com/craig_ign/b8732/111282240/p1/?0
« Last Edit: February 28, 2006, 08:12:54 pm by lcddream »

MrBond

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Re: metroid ds
« Reply #1 on: February 28, 2006, 09:03:27 pm »
Nice - it led me to their "Flashback: Nintendo Entertainment System" video
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Re: metroid ds
« Reply #2 on: February 28, 2006, 10:52:59 pm »
I'll be looking forward for that title.
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Re: metroid ds
« Reply #3 on: March 01, 2006, 01:31:06 am »
Now that's the Metroid Prime that I love! This game is one of the main reasons I bought a DS. It has been a long time waiting, but it looks rad!
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Re: metroid ds
« Reply #4 on: March 01, 2006, 03:15:03 pm »
This is the game that will make me buy a ds.
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Re: metroid ds
« Reply #5 on: March 01, 2006, 07:14:29 pm »
looks like the online meeting part of metroid will be much more flexible than Mario Karts:

Quote
Setting up a multiplayer game in Hunters is a lot more open than in Mario Kart DS. After you decide whether to play worldwide or with friends, you can choose from a list of games waiting for players, view the details on each game, or create a game yourself. If you decide to host a game, you will be able to choose from a number of different rules pertaining to the mode you want to play, you will choose the arena, and you will be able to decide whether or not to allow friendly fire between teammates. Once you've chosen a game, you'll enter a lobby with the other players where you'll be able to chat with people on your friends list, either by text or by holding down the X button to activate the microphone like a walkie-talkie. Once each player has settled on the character they want to use, the host can start the game at any time, no matter how many players have joined. After the match, you'll reconvene briefly to look at the scores and smack talk a bit.

# There are seven modes of play to choose from in multiplayer. Battle is a standard deathmatch in which the player to get the most kills in the time limit wins.
# Survival is a stock match that continues until one player is left standing.
# Prime Hunter is sort of a game of tag. The first player to get a kill becomes the Prime Hunter, and his power will drain continuously unless he kills other players. If another player kills the Prime Hunter, they will become the new Prime Hunter, and whoever has carried the title longest at the end of the match wins.
# Capture has you grabbing a crystal and returning to your base. However, once you have the crystal, you are prohibited from changing into your alternate form, making you a slower target.
# Bounty is a variation of Capture.
# Defender requires you to control a certain section of the map longer than your opponents, king of the hill style.
# Nodes is similar to Defender, but with multiple rings scattered throughout the environment that you have to take control of.

Part of the robust online system of Metroid Prime Hunters is each player's Hunters License, which tracks tons of stats including kills, wins, streaks, favorite weapons/characters/stages, lucky stages (where you get the most wins), time played, distance covered, etc. After playing Mario Kart DS online, the Hunters designers were fed up with players dropping out of games, so they added connection history to the stats, so other players can see how often you stay connected to the games you start. Brilliantly, this rating only counts when players power-off their DS systems in the middle of a game, not when they lose a connection based on technical problems. Your Hunters License is further expanded if you log into the Wi-Fi Connection web site, allowing you to compare your scores to those of friends and rivals. You will even be able to browse your friends' friend lists to see if anyone else you know is playing the game, although you will still have to contact that person directly for his or her friend code.

more at http://planetgamecube.com/previewArt.cfm?artid=3691