Woohoo!!! It's Alive!!!
It has some issues, but it lives, and it lives enough to be played!
This weekend, I finished The 5th coat of wax, and then cleaned all of the playfield items and plastics. Reinstalled everything, replacing all of the general illumination bulbs (on the playfield, not under) with #47 bulbs instead of #44s. #47s burn slightly dimmer, but also burn cooler and suck less electricity, which makes it easier on the circuits. Put in the new set of rubbers, all clean and spiffy, and replaced all of the lock-nuts on top of the plastics with those little rubber cylinder things.
The machine, it is teh Shiny!!! Even though I didn't touch up the playfield, there's still a huge difference between what I brought home and what's there now. Once the thing was back together, and I slid in the glass and locked down the bottom bar, and stood back to take a good look at it. ...sweet...
Anyhoo, after that, I put the head on the machine for the first time, connected a few of the cables, being VERY CAREFUL TO MATCH THE COLOR OF THE CONNECTORS AND THEIR WIRES TOGETHER. heeheehee.

I replaced several fuses that were missing, turned the machine on, and ... no smoke!!! The power supply's voltages all tested good ( kudos to Keith of
K's Arcade for the board.) so I connected everything else, turned it back on, and it came right up into Game Over mode, no problem! Lights under the playfield blinking and spinning, it was so cool. No sound, and no general illumination, but still very cool. It's alive!!!
I used the manual to put it through it's self-tests and found some problems right off. First and formost, the credit/ball display doesn't light. That makes some of the other tests, like the switch test useless 'cause I can't see the results. Still, all of the other displays work fine. I temporarily plugged one of the other displays into the credit/ball slot on the display board, and it did show a changing set of hieroglyphics, so I think it's the display itself that's broken, not the display board.
The machine didn't want to produce any sounds, aside from the occasional bell ring, so I fiddled with the sound board connectors... cleaned off the contacts, reseated the fuses, reconnected everything, and viola! Sound!
* Just a side note, as it turns out Barracora evidently uses a lot of the sounds from the Defender arcade!
At the urging of my wife from the other side of the house, I quickly located the volume control and turned the sounds down to a much less house-shaking level.

Only one of the coils on the playfield refused to fire during the coil test. The right side pop up for the last R in Barracora. Checking the manual shows that that coil is driven by transistor Q27 on the CPU... Check the schematics... as it turns out Q27 is THAT one:

Ok, so far so good. I have replacements on hand, a little soldering and it should be fine. What's really cool, is that the system seems to *know* that the drop target is broken, and doesn't actually require you to hit the R to complete a set! I had read that System 7s had broken part work-arounds, but it's kinda cool to see it in action.
The light Matrix test showed several dead lights, but they were quickly replaced with good bulbs, and now everything blinks on command.
The other problem that I've discovered is the coin switches themselves. Dropping coins into the machine doesn't add credits, and pretty much it's because someone seems to have tried to "fix" the delicate wire, and has it bent all out of shape. Supposedly there's a spring in there attached to the wire, but it's not really connecting to anything at all, so the coin switches just flop around. If I want to add a credit, I have to use the credit button inside the door.
One last problem that I've got will be fixed by a quick stop at Radio Shack tomorrow. The General Illumination wire that comes into the head doesn't have the same connector as the GI socket on the power board. That means that so far, all of the GI lights are just dead. Well, not really dead... just "waiting". Evidently when Keith was rebuilding the power supply, he upgraded that socket to a more current, more robust molex connector. It's good, because the old connectors would burn quite frequently. I'll just stop in and pick up the new connector tomorrow.
Although... I noticed that the connector that I need to fix this problem is the same one that powers the monitor of the RoadBlasters machine... Hmmm.... No! Bad! No stripping the Road Blasters for parts!! You can wait until tomorrow.
Heh. So the quick list of things to be fixed: ball/credit display, Transistor Q27, the coin switches, and the GI connector. Other than that, it's working fine! I played a few games, and I'm very happy!
Hey Chad, What sort of coin switches does your Que have? Could I get a closeup pic of the mechanism?
Thanks.