Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Arcade Mobile  (Read 721 times)

0 Members and 1 Guest are viewing this topic.

JONTHEBOMB

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 421
  • Last login:March 28, 2025, 11:39:04 pm
  • BOOM!!!!
Arcade Mobile
« on: February 23, 2006, 12:03:27 am »
I spent way to much time on this extra credit project for physics.  I got the paper cabinets from wayoftherodent.com.  Below each cabinet I hung a character or characters from the game on the paper cabinet.  I made the character or characters from construction paper.  Except for the Pac-Man and the ghost I decided to use sponges for those two. Pictures are below.

USSEnterprise

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1673
  • Last login:October 11, 2007, 11:15:08 pm
    • USS Odyssey
Re: Arcade Mobile
« Reply #1 on: February 23, 2006, 03:52:05 am »
How does that relate to physics?
Proper capitalization is the difference between helping your Uncle Jack off a horse, and helping your uncle jack off a horse.

cdbrown

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1241
  • Last login:October 16, 2017, 09:52:03 pm
  • Bowowow
Re: Arcade Mobile
« Reply #2 on: February 23, 2006, 04:23:17 am »
Look at all those cantilevers - trying to get the masses, cantilever lengths and offset weights - all physics