NBA Jam TE (and all Midway arcade sports games) seem to have the same problem for me as well. Unfortunately, I cannot get results that make sense.
I am able to run it fine, with no stutter, on my laptop which is only a P1.3/1GB RAM, 32mb vid card, WinXP, v..91 of MAME
I am NOT able to run it on my MAME cab, which is P4, 1.7, 512mb RAM, WinXP, 64mb nvidia GEForce MX w/TV Outv.91 of MAME.
When I run on the MAME,
I am able to play the first quarter stutter free, then when the 2nd quarter starts up, it slowly gets worse and worse until unplayable. I have tried all of the settings above
- triple buffer and waitvsync are off by default
- tried going into direct3d mode
- tried skipping 2 and then 4 frames
- audio latency is 2/5 by default (running between 1/5-2/5)
- dropped back several versions (tried .62, .63, .81) all get same result after first quarter
- Formatted and reinstalled WinXP (The OS was installed with many apps way before me, so I thought maybe there was an issue with services loaded into memory)
I have read and read, and it looks like my 1.7ghz is not enough, but the thing that really throws me off is, why can my little laptop (with much less power) run it fine. I can see why my 3.2 can run it, but the 1.3 just doesnt make sense (unless the 512mb of RAM is the issue....?)
Any help would be great. I know this topic has been beat into the ground, but I thought maybe pointing out a 1.3 running okay would maybe open someones eyes?
I will run it with perfmon watching HD, RAM and CPU later today to see what results come back (maybe I am not even hitting upper cycles of each?)
Thanks for any ideas, I will post my results later today/tonight
-peeklay