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Author Topic: Ultrastyle  (Read 2151 times)

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toasty

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Ultrastyle
« on: January 17, 2006, 04:37:06 pm »
Is this FE dead?  I'm trying to set it up and am having the problem described  here, but the comments in the thread suggest that it may not still be supported.  I don't want to expend the effort to get it up and running if it isn't going to be supported anymore anyway.

It's a shame if it's no longer going to be supported, b/c I love the wheel interface.

divemaster127

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Re: Ultrastyle
« Reply #1 on: January 17, 2006, 05:31:07 pm »
yep, chris has not answered anyones mail for several weeks, the frontend stopped working on version .100
thanks
divemaster
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

IG-88

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Re: Ultrastyle
« Reply #2 on: January 17, 2006, 07:44:18 pm »
Ya, I wonder what happened to him... I've tried to get ahold of him on other matters for a while and haven't heard a thing. Hope he is OK.  ???
"I know what a HAL 9000 is... I was wondering if HAL 7600 was his retarded cousin or something..."
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markrvp

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Re: Ultrastyle
« Reply #3 on: January 17, 2006, 11:26:48 pm »
The last post I saw from him he had gotten a programming job.  That was the last thing I heard.

zaphod

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Re: Ultrastyle
« Reply #4 on: January 18, 2006, 08:18:17 am »
The new job was going to keep him very busy the last I had heard.  From what I understand, Ultrastyle was a lot of the reason he got the new job (ie. excellent demonstration of his programming skills).

toasty

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Re: Ultrastyle
« Reply #5 on: January 18, 2006, 10:27:56 am »
The new job was going to keep him very busy the last I had heard.  From what I understand, Ultrastyle was a lot of the reason he got the new job (ie. excellent demonstration of his programming skills).

Well, good for him.  I guess real life calls, at times...  :)

ultrastyle

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Re: Ultrastyle
« Reply #6 on: April 01, 2006, 11:24:47 am »
Guys,
busy isn't the word for it...
I have decided to let go of ultrastyle because I can't give it the attention it deserves.
I believe someone in the ultrastyle forum has found a fix for the .100 issue.
I have had a few people inquire about helping out. And one that I know of has bought the Blitz3D compiler($100).
I know my coding isn't "industry standard" clean, but I was learning as I went with ultrastyle.
The reason I am posting is that I came across the wiki board (Looks fantastic by the way) and I hopped back here
to see if anyone else knew it went open source. I am sure there are more then a few of you guys out there that can make ultrastyle do things that I never could. I have made unreleased changes, and hope to get a sourceforge page to host it so it can continue to grow. The users were the ones who came up with 98% of the features, I hope they can still help to move the ball down the field, so to speak.

Chris

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Re: Ultrastyle
« Reply #7 on: April 02, 2006, 02:49:13 pm »
Somebody (not me) just needs to modify it so that it uses dk's external list generator. 

People always think I'm crazy for splitting my fe into many parts (wrappers, list generator, fe, dat maker) but it doesn't seem so crazy when I haven't released a version of dk in almost two years and yet it's never became incompatable with mame due to quick, one line, list gen changes I made and released as the list generator whenever mame made a change.  ;)