Guys,
busy isn't the word for it...
I have decided to let go of ultrastyle because I can't give it the attention it deserves.
I believe someone in the ultrastyle forum has found a fix for the .100 issue.
I have had a few people inquire about helping out. And one that I know of has bought the Blitz3D compiler($100).
I know my coding isn't "industry standard" clean, but I was learning as I went with ultrastyle.
The reason I am posting is that I came across the wiki board (Looks fantastic by the way) and I hopped back here
to see if anyone else knew it went open source. I am sure there are more then a few of you guys out there that can make ultrastyle do things that I never could. I have made unreleased changes, and hope to get a sourceforge page to host it so it can continue to grow. The users were the ones who came up with 98% of the features, I hope they can still help to move the ball down the field, so to speak.
Chris