Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Donkey Kong Midway Cabinet  (Read 1623 times)

0 Members and 1 Guest are viewing this topic.

digitalarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:December 28, 2013, 12:46:49 pm
  • Retro Rocks!!!
    • Digital Arcade
Donkey Kong Midway Cabinet
« on: December 26, 2005, 08:37:58 pm »
Some very dusty pics of the cabinet - the flash of the camera has picked up every dust particle!!. The photos do not do the cab justice.

2-player controls all wired and working. The control panel is detatchable.

To do:

1) Second control panel with Trackball and buttons
2) Get the coin door to work
3) Clean up the cab

...all by Friday  ;)











Visit www.retrofusion.co.uk for Issue 0 of a new mag

dmsuchy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 378
  • Last login:December 19, 2009, 09:00:08 pm
  • I kill communist llamas for fun.
Re: Donkey Kong Midway Cabinet
« Reply #1 on: December 26, 2005, 08:46:10 pm »
Very cool, dig the chrome Tmolding.

digitalarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:December 28, 2013, 12:46:49 pm
  • Retro Rocks!!!
    • Digital Arcade
Re: Donkey Kong Midway Cabinet
« Reply #2 on: December 30, 2005, 02:18:39 pm »
Cabinet finished.

More pics can be seen on my website here : http://www.digitalarcade.co.uk/cratermass_Cab.htm

I did detachable controls in the end which worked out real well. Playing Star Wars on the trackball with the lights dimmed low was truly a nostalgic moment.




TurboC--

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 424
  • Last login:December 21, 2023, 12:23:05 am
  • No one can defeat the quad laser!
Re: Donkey Kong Midway Cabinet
« Reply #3 on: December 30, 2005, 03:17:43 pm »
Hmm, Donkey Kong is vertical though.  No joy controls on either end?  I think the great advantage of Cocktail cabs (and one reason I ALMOST wish I had done one) is you can have the standard controls on either end, and then rig a 3rd like yours on the side, enabling basically all orientations of games.  Where to put a trackball/spinner may be an issue, but I suppose if you forego 2-player flipping, you could make one end have joy, the other trackball/spinner, and then both on the side. 

Looks very nice though.

digitalarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:December 28, 2013, 12:46:49 pm
  • Retro Rocks!!!
    • Digital Arcade
Re: Donkey Kong Midway Cabinet
« Reply #4 on: December 30, 2005, 04:44:57 pm »
Made to order - this is what the chap wanted