If arcade CRT like image is what we are after, no digital rendering device display will do the trick IMHO. Its pixels are rectangular and disposed in a perfectly regular pattern, theoretically producing an image that is a perfect 1:1 copy of the display framebuffer (device color rendering limitations aside).
In the end, even a CRT is a digital display, because there's only a limited amount of pixels it is capable of rendering (the number of dot trios on the screen surface, so it's not continuous). The difference resides in the fact it uses an analog rastering device, I mean, it uses the levels of analog signals to refresh the contents of its pixels; and this also means there can't be a direct correlationship between digital image pixels and on screen pixels, as the signal is analog and the rastering device can start sweeping over any physical screen area. But even the analog video signal must be interpreted as being digital, because we are limited by the total video bandwidth (so we are not only limited in vertical but also horizontal resolution). Only color information can be "infinite".
So, fluctuation of the video signal while our raster guns shoot over each one of their given corresponding dots results in a constant change of the beam strenght, and thereby the dot's brightness throughput, which has the effect of averaging the video signal over the limited dot width/time. The beam-time that collides with the shadow/slot mask or grille is just lost video bandwidth.
Voil