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Author Topic: Controls.dat Project ready for volunteers...  (Read 3097 times)

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Howard_Casto

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Controls.dat Project ready for volunteers...
« on: January 17, 2003, 05:47:10 pm »
We are back in full swing again with the project that's goal is to label the buttons and controls of games among other things.  go to fe.donkeyfly.com or pm me or sirpoonga to sign up as a volunteer.  NO programming experience is necessary, just some free time and an internet connection.  

eightbit

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Re:Controls.dat Project ready for volunteers...
« Reply #1 on: January 19, 2003, 01:02:20 am »
Where's dem instructions?
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SirPoonga

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Re:Controls.dat Project ready for volunteers...
« Reply #2 on: January 19, 2003, 01:53:21 am »
do to dem site!  The instructions have been there for two day:)

gnateye

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Re:Controls.dat Project ready for volunteers...
« Reply #3 on: January 22, 2003, 06:09:38 pm »
i have been working on a cat file like this, i have it up on my site, please feel free to use it however you can to help the project, its upto date for .60 mame

http://www.cosmicbreaks.com/images/arcade_stick

its at the top called 'controls_.60'


cheers

Howard_Casto

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Re:Controls.dat Project ready for volunteers...
« Reply #4 on: January 23, 2003, 01:02:07 am »
I appreciate the offer but that file is about useless to us.  It only tells you the number of buttons, ect which we can get by parsing mame and klov.  What we are doing is actually lableing said controls as to thier function (like "fire", or "jump" ...ect).  

Again you offer is much appreciated though :)

Feel free to volunteer if it meets your needs too.  

gnateye

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Re:Controls.dat Project ready for volunteers...
« Reply #5 on: January 23, 2003, 12:30:59 pm »
oh, that is helpful 8)

i wish i had some free time........

eightbit

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Re:Controls.dat Project ready for volunteers...
« Reply #6 on: January 23, 2003, 02:06:58 pm »
Is the information being compiled going to be FE independant?
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SirPoonga

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Re:Controls.dat Project ready for volunteers...
« Reply #7 on: January 23, 2003, 03:24:02 pm »
Yeah, just going to be a textfile in ini file format.  HC is making a viewer too which will eventually become part of his FE, but it will be standalone for now.

Howard_Casto

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Re:Controls.dat Project ready for volunteers...
« Reply #8 on: January 23, 2003, 06:48:21 pm »
Actually I will probably keep it seperate from my fe and launch it externally.  It will keep my code cleaner and that means I can give it special tweaks and attention.  It'll be called like this.....  

controls.exe romname [parentname] [skin template]

and when you press any key it will exit....

so any fe that wanted to use it could add it in with little to no code

eightbit

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Re:Controls.dat Project ready for volunteers...
« Reply #9 on: January 24, 2003, 12:14:45 pm »
Actually I will probably keep it seperate from my fe and launch it externally.  It will keep my code cleaner and that means I can give it special tweaks and attention.  It'll be called like this.....  

controls.exe romname [parentname] [skin template]

and when you press any key it will exit....

so any fe that wanted to use it could add it in with little to no code

Thats really cool, not that there is anything wrong with your front end but the more portable it is the more chance it will succeed, maybe even become officially mame blessed.
My statements are my own opinions. They have the value that the reader gives them. My opinion of my opinion varies between foolish and brilliant and these opinions often change with new information.