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Author Topic: It would be a lot of fun to...  (Read 4153 times)

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ChadTower

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It would be a lot of fun to...
« on: September 12, 2005, 01:55:55 pm »

...be able to selectively alter gravity for a small space.  When people annoy me, I could cancel gravity's effect on them, flinging them off the planet as Earth rotates without them and they are left behind at several thousand miles an hour.

What would be fun for you?

Stingray

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Re: It would be a lot of fun to...
« Reply #1 on: September 12, 2005, 01:58:09 pm »
Would this selective gravity be senstive enough to say, raise the skirt and drop the panties at the same time? I ask purely out of scientific inquiry.

-S
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ChadTower

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Re: It would be a lot of fun to...
« Reply #2 on: September 12, 2005, 02:05:20 pm »

I suppose it could, though that isn't what I had in mind.

Use the force, Luke.

Stingray

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Re: It would be a lot of fun to...
« Reply #3 on: September 12, 2005, 02:27:39 pm »
This sounds like a policy change that I would be in favor of. How do we go about repealing the law of gravity?

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ChadTower

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Re: It would be a lot of fun to...
« Reply #4 on: September 12, 2005, 02:29:04 pm »

Selectively.  When the Earth stops dragging you along the universe with it, you'll notice pretty damn fast.

Stingray

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Re: It would be a lot of fun to...
« Reply #5 on: September 12, 2005, 02:33:11 pm »
I'll let you work out the details. I'll go paint some protest signs and get good & drunk.

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missioncontrol

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Re: It would be a lot of fun to...
« Reply #6 on: September 12, 2005, 02:41:49 pm »
isted of gicving them no gravity to fling em off earth 100 times gravity to squash them like a bug  ;D

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Re: It would be a lot of fun to...
« Reply #7 on: September 12, 2005, 02:43:42 pm »
I think Chad's a mad scientist posing as an arcade nut. I can see right through you.  :police:
Now in a tasty new flavour.

Stingray

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Re: It would be a lot of fun to...
« Reply #8 on: September 12, 2005, 02:44:53 pm »
isted of gicving them no gravity to fling em off earth 100 times gravity to squash them like a bug  ;D

I think under the new gravity laws we should make MissionControl the vice-assistant undersecretary of malicious thoughts.

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ChadTower

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Re: It would be a lot of fun to...
« Reply #9 on: September 12, 2005, 02:55:45 pm »
I think Chad's a mad scientist posing as an arcade nut. I can see right through you.

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Re: It would be a lot of fun to...
« Reply #10 on: September 12, 2005, 03:01:06 pm »
Did i say hi to you guys today?

Sephroth57

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Re: It would be a lot of fun to...
« Reply #11 on: September 12, 2005, 03:02:38 pm »
balsa wood
"Owens is the ringleader in the ass hat circus"  D K

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Re: It would be a lot of fun to...
« Reply #12 on: September 12, 2005, 03:04:08 pm »
Tommy- No, I don't think you did, but I do miss a thread now & then. :)

-S
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tommy

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Re: It would be a lot of fun to...
« Reply #13 on: September 12, 2005, 03:39:37 pm »
It would be a lot of fun to...

String chad up by his balls and watch him squirm.  :laugh:

Stingray

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Re: It would be a lot of fun to...
« Reply #14 on: September 12, 2005, 03:40:52 pm »
I'm pretty sure I'd rather be uninvolved in any area of that plan. Your definition of fun must be somewhat different from mine.

-S
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ChadTower

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Re: It would be a lot of fun to...
« Reply #15 on: September 12, 2005, 03:44:03 pm »

When even the gay club owner says that your plan is too gay... you're pretty freakin gay.

tommy

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Re: It would be a lot of fun to...
« Reply #16 on: September 12, 2005, 03:44:25 pm »
I'm pretty sure I'd rather be uninvolved in any area of that plan. Your definition of fun must be somewhat different from mine.

-S

That's because you "think" hes an alright guy.

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Re: It would be a lot of fun to...
« Reply #17 on: September 12, 2005, 03:52:39 pm »

When even the gay club owner says that your plan is too gay... you're pretty freakin gay.

This from a guy who trades for an over the hill hurt QB for a great QB in his prime because of hate.  ???
« Last Edit: September 12, 2005, 03:54:27 pm by tommy »

ChadTower

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Re: It would be a lot of fun to...
« Reply #18 on: September 12, 2005, 03:56:42 pm »

I hate McNabb.  I'd rather have most other QBs than McNabb.  It is hard to cheer for a guy to get you fantasy points while hoping some DE ends his season.

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Re: It would be a lot of fun to...
« Reply #19 on: September 12, 2005, 04:00:23 pm »
isted of gicving them no gravity to fling em off earth 100 times gravity to squash them like a bug

Stingray

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Re: It would be a lot of fun to...
« Reply #20 on: September 12, 2005, 04:12:08 pm »
I'm pretty sure I'd rather be uninvolved in any area of that plan. Your definition of fun must be somewhat different from mine.

-S

That's because you "think" hes an alright guy.

It's actually more about my general unwillingness to string a guy up by his danglies and then stick around to watch him squirm. For the record, I think most people here are alright.

-S
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Re: It would be a lot of fun to...
« Reply #21 on: September 12, 2005, 04:23:25 pm »
sweet,  im "alright"    :angel:
"Owens is the ringleader in the ass hat circus"  D K

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Re: It would be a lot of fun to...
« Reply #22 on: September 12, 2005, 04:25:42 pm »
Don't nobody worry 'bout me. <-- Old people reference, don't worry if you didn't get that one Seph.

-S
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ChadTower

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Re: It would be a lot of fun to...
« Reply #23 on: September 12, 2005, 04:27:40 pm »

Why you gonna gimme a fight?

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Re: It would be a lot of fun to...
« Reply #24 on: September 12, 2005, 05:06:46 pm »
If you cancel gravity on someone standing on the earth, they might float up a bit, but they certainly won't go whizzing off like a rocket to be left behind by the earth.

Taking away gravity will reduce their weight to zero, but not their mass.  And their mass is what gives them *Inertia*. 

If you made a bus 0-gravity, you'd still have to push on it pretty damn hard to get it to float away...  much more so than you'd have to push on a pair of panties.

being able to selectively cancel *inertia*???  *THAT* would be freaking awesome.  Come screaming down the road in a car, 100 miles an hour, and slam into a pedestrian... only to come to a complete stop the moment your fender touches their pants...

 ;D
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Re: It would be a lot of fun to...
« Reply #25 on: September 12, 2005, 05:09:03 pm »

Intertial compensators... so that's what they are for.

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Re: It would be a lot of fun to...
« Reply #26 on: September 12, 2005, 05:12:28 pm »
or in Star Trek terms... Inertial Dampeners...   meaning that if the ship were to come to a stop suddenly from warp speed WITHOUT those dampeners, EVERYONE on board would be slammed into something with enough force to compress them into goo.......
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Re: It would be a lot of fun to...
« Reply #27 on: September 12, 2005, 05:36:40 pm »
Can't you just let it be?

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Re: It would be a lot of fun to...
« Reply #28 on: September 12, 2005, 07:48:13 pm »

No, that is no fun.

I have taken Stingray's concept and perfected it.

Boob jobs.

DarkKobold

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Re: It would be a lot of fun to...
« Reply #29 on: September 12, 2005, 08:00:55 pm »
"In the beginning, God created the universe. This made a lot of people angry and was generally regarded as a bad move."
-------------------------------------
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My wants: Warlords Cocktail

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Re: It would be a lot of fun to...
« Reply #30 on: September 13, 2005, 09:25:59 am »

No, that is no fun.

I have taken Stingray's concept and perfected it.

Boob jobs.

The Zero Gravity Boobie. I like the way this is headed.

-S
Stingray you magnificent bastard!
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Re: It would be a lot of fun to...
« Reply #31 on: September 13, 2005, 10:28:20 pm »
If you cancel gravity on someone standing on the earth, they might float up a bit, but they certainly won't go whizzing off like a rocket to be left behind by the earth.

Taking away gravity will reduce their weight to zero, but not their mass.  And their mass is what gives them *Inertia*. 

If you made a bus 0-gravity, you'd still have to push on it pretty damn hard to get it to float away...  much more so than you'd have to push on a pair of panties.

But without gravity constantly altering your path, you'd go on the last straight line.
It's like swinging a bucket around on a string. If the string(gravity) breaks, the bucket(you) goes flying on the last straight line.

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Re: It would be a lot of fun to...
« Reply #32 on: September 13, 2005, 10:40:23 pm »
sweet,  im "alright"    :angel:

Um....clearly you're not.  You are more properly referred to as "most".

I am referred to as "others" ;D
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Re: It would be a lot of fun to...
« Reply #33 on: September 13, 2005, 10:50:04 pm »

This from a guy who trades for an over the hill hurt QB for a great QB in his prime because of hate.  ???


WTF are you talking about?  Fine on the over the hill part, that's your opinion, and you're entitled to it, but where on God's green earth do you get that he's hurt?  He sprained an ankle in a preseason game, and they rested him for important stuff....y'know, like the REGULAR season?  Happen to notice he played the entire game on Sunday as well?

I gotta wonder how frail you are if a sprained ankle is something you'd consider "being hurt".

Nancy.

 ;D
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Re: It would be a lot of fun to...
« Reply #34 on: September 14, 2005, 12:35:31 am »
I can't post what I'd think would be really fun...without a visit from the Secret Service.  :police:

Second thing: Being able to magically conjure up, so it floats right in front of you, the largest fish that resides in any lake you visit. I'm always curious, and I suck at fishing.


mrC
« Last Edit: September 14, 2005, 12:39:48 am by mr.Curmudgeon »

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Re: It would be a lot of fun to...
« Reply #35 on: September 14, 2005, 01:13:54 am »
Technically speaking a ship travelling at warp speed has no inertia as we understand it. That is why the warp engines must operate the entire time the ship is travelling. Otherwise the ships captain could accellerate to warp 9, shut off the engines, and simply coast to wherever he wished to go.

Essentially the ship is standing still, and space is moving around it.
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Re: It would be a lot of fun to...
« Reply #36 on: September 14, 2005, 01:42:32 am »
I believe I am the centre of the universe and you people are all revolting around me.

Living the delusional lifestyle.

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Re: It would be a lot of fun to...
« Reply #37 on: September 14, 2005, 01:58:03 am »
Technically speaking a ship travelling at warp speed has no inertia as we understand it. That is why the warp engines must operate the entire time the ship is travelling. Otherwise the ships captain could accellerate to warp 9, shut off the engines, and simply coast to wherever he wished to go.

Essentially the ship is standing still, and space is moving around it.
The warp engines don't provide forward thrust as I understand it.
They merely create the subspace field that warps reality and enables the ship to travel faster than light. A seperate propulsion mechanism is still required to actually move anything. If the field goes down, you drop(rather rapidly) to your "real" top speed, which is a fraction of c.


So yes, inertial dampers keep the crew from becoming so much strawberry jelly when they jump to warp.
They also let them rapidly change velocities*, whether in warp or out of it, enabling at-will selection of speeds as well as many maneuvers that would otherwise tear the ship apart.



*Velocity includes speed AND direction, just in case someone didn't know.
« Last Edit: September 14, 2005, 02:01:47 am by JB »

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Re: It would be a lot of fun to...
« Reply #38 on: September 14, 2005, 02:53:29 am »
Technically speaking a ship travelling at warp speed has no inertia as we understand it. That is why the warp engines must operate the entire time the ship is travelling. Otherwise the ships captain could accellerate to warp 9, shut off the engines, and simply coast to wherever he wished to go.

Essentially the ship is standing still, and space is moving around it.
The warp engines don't provide forward thrust as I understand it.
They merely create the subspace field that warps reality and enables the ship to travel faster than light. A seperate propulsion mechanism is still required to actually move anything. If the field goes down, you drop(rather rapidly) to your "real" top speed, which is a fraction of c.


So yes, inertial dampers keep the crew from becoming so much strawberry jelly when they jump to warp.
They also let them rapidly change velocities*, whether in warp or out of it, enabling at-will selection of speeds as well as many maneuvers that would otherwise tear the ship apart.



*Velocity includes speed AND direction, just in case someone didn't know.


Yes, unfortunately the exact definition of how the warp, impulse, and maneuvering thrusters work and interact depends on which episode of which series you are watching.

But in general the concept of a warp ship involves one that travels without velocity, either through a series of teleportation leaps, or by warping space (contracting the space in front of the ship and expanding the space behind the ship, which causes the space the ship itself is in to move (taking the ship with it). Neither one of those concepts has velocity.

But then there is also the happy simplistic "Warp drive is just like regular drive, but faster than light" idea, which would have momentum, but doesn't seem to be possible using any math I can comprehend.

Then there is the Star Wars (and others) hyperspace idea, which achieves is slower than light, but travels through an alternate dimension.
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Re: It would be a lot of fun to...
« Reply #39 on: September 14, 2005, 03:32:49 am »
Technically speaking a ship travelling at warp speed has no inertia as we understand it. That is why the warp engines must operate the entire time the ship is travelling. Otherwise the ships captain could accellerate to warp 9, shut off the engines, and simply coast to wherever he wished to go.

Essentially the ship is standing still, and space is moving around it.
The warp engines don't provide forward thrust as I understand it.
They merely create the subspace field that warps reality and enables the ship to travel faster than light. A seperate propulsion mechanism is still required to actually move anything. If the field goes down, you drop(rather rapidly) to your "real" top speed, which is a fraction of c.


So yes, inertial dampers keep the crew from becoming so much strawberry jelly when they jump to warp.
They also let them rapidly change velocities*, whether in warp or out of it, enabling at-will selection of speeds as well as many maneuvers that would otherwise tear the ship apart.



*Velocity includes speed AND direction, just in case someone didn't know.


Yes, unfortunately the exact definition of how the warp, impulse, and maneuvering thrusters work and interact depends on which episode of which series you are watching.
Yah. Good ol' Trek continuity(or lack thereof).

Quote
But in general the concept of a warp ship involves one that travels without velocity, either through a series of teleportation leaps, or by warping space (contracting the space in front of the ship and expanding the space behind the ship, which causes the space the ship itself is in to move (taking the ship with it). Neither one of those concepts has velocity.

But then there is also the happy simplistic "Warp drive is just like regular drive, but faster than light" idea, which would have momentum, but doesn't seem to be possible using any math I can comprehend.

Then there is the Star Wars (and others) hyperspace idea, which achieves is slower than light, but travels through an alternate dimension.
The usual explanation offered when someone feels the need to explain Trek's warp speed is that it functions similar to hyperspace. They just call it subspace instead.


And the point behind hyperspace in most of the incarnations I've seen is that the physics in the alternate dimension are such that either light travels faster than in real space, or you CAN exceed light speed.

Though I HAVE seen some where it just doesn't map linearly to real space.