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Author Topic: SNK Playmore unveils Metal Slug 6  (Read 1676 times)

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DYNAGOD

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SNK Playmore unveils Metal Slug 6
« on: September 02, 2005, 09:28:37 am »
Although SNK Playmore had previously announced it was working on a 3D version of Metal Slug for the PlayStation 2, Metal Slug 6 sticks with the series' traditional side-scrolling 2D formula. Despite the additional processing horsepower provided by the Atomiswave, the graphics in the game seem fundamentally similar to those in previous Metal Slugs.

The demo at the AM Show only allowed for the first stage to be played, but there was a noticeable lack of gameplay slowdown (even against the huge bosses), which is a definite improvement over the outdated MVS platform. There were also some changes with the game's controls. In addition to the A, B, and C buttons that were respectively used for shooting, jumping, and throwing grenades, Metal Slug 6 uses D and E buttons. The D button is used in combination with the A button to do a special close-up attack (which seems to be different from the automatic knife slashes when an enemy is nearby), and it can also be used in combination with the C button to throw away the weapon you're holding, while the E button is used for weapon changing.

The biggest surprise in Metal Slug 6 is probably its character roster. In addition to the usual selection of four soldiers (Marco, Tarma, Fio, Eri) the game features Ralf and Clark from the King of Fighters series. The new enlistees even have their trademark attacks from KOF: Ralf can pull off rapid vulcan punches when you press on a combination of buttons, while Clark can flip enemy soldiers into the air with a super Argentina backbreaker.
Enjoying the fruits of technological obsolescence one game at a time...

Goz

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Re: SNK Playmore unveils Metal Slug 6
« Reply #1 on: September 02, 2005, 09:34:33 am »
Here are a couple of screen shots





yet another reason to own an Atomiswave

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Stingray

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Re: SNK Playmore unveils Metal Slug 6
« Reply #2 on: September 02, 2005, 09:34:46 am »
I was really, really, super-duper excited when I read the title of this thread. Excitement turned to bitter dissapointment when I read that this is not for the MVS. End of an era. :(

-S
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TalkingOctopus

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Re: SNK Playmore unveils Metal Slug 6
« Reply #3 on: September 02, 2005, 01:23:11 pm »
More screens - http://www.gamespot.com/arcade/action/metalslug6/screens.html?page=5

I am kind of disappointed that they didn't update/change the sprites much, but I am still looking forward to it.

SirPoonga

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Re: SNK Playmore unveils Metal Slug 6
« Reply #4 on: September 02, 2005, 01:53:05 pm »
eh, I'd rather see metal slug get to an updated system.  I have a feeling this is going to be more of the same.

psik0tik

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Re: SNK Playmore unveils Metal Slug 6
« Reply #5 on: September 02, 2005, 03:44:37 pm »
ill still play it
Going to Mcdonalds for a salad is like going to a crack house for vitamins.

Sephroth57

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Re: SNK Playmore unveils Metal Slug 6
« Reply #6 on: September 02, 2005, 04:02:24 pm »
/waits for mame bootleg copy on torrent
"Owens is the ringleader in the ass hat circus"  D K

TalkingOctopus

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Re: SNK Playmore unveils Metal Slug 6
« Reply #7 on: September 02, 2005, 04:04:19 pm »
/waits for mame bootleg copy on torrent

Won't happen for a while... I'm pretty sure that the atomiswave hardware isn't emulated and is probably too new to be added to MAME anyway.

Stingray

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Re: SNK Playmore unveils Metal Slug 6
« Reply #8 on: September 02, 2005, 04:12:13 pm »
Still sad that there is a Slug that I can't play on my MVS. I'm not talking bootleg or illegal copies. I'd happily buy the MVS kit if such a thing existed. Oh well, I guess I'll just go back to the rocking chair on the porch and start throwing rocks at the damn kids for ruining the world with their newfangled Atomicwavimajig. ;)

-S
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Re: SNK Playmore unveils Metal Slug 6
« Reply #9 on: September 02, 2005, 04:13:58 pm »
im still waitin for the day when i get off my lazy ass and hook up DC to my cab so i can play MvC2
"Owens is the ringleader in the ass hat circus"  D K