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Author Topic: R.I.P. Dig Dug..  (Read 15001 times)

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ChadTower

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Re: R.I.P. Dig Dug..
« Reply #40 on: August 25, 2005, 08:57:50 am »
OW.  Was that a Joust?

Stingray

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Re: R.I.P. Dig Dug..
« Reply #41 on: August 25, 2005, 11:01:59 am »
Yes it was. Not only a Joust, but Joust cocktail. IMO the best looking cocktail machine ever produced, and as a bonus, it houses the best of Williams classic efforts. Now it's Mortal Kombat. Mortal ---auto-censored--- combat. :(

-S
« Last Edit: August 25, 2005, 11:03:34 am by Stingray »
Stingray you magnificent bastard!
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ChadTower

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Re: R.I.P. Dig Dug..
« Reply #42 on: August 25, 2005, 12:23:34 pm »

That last part is the real kick in the nuts... that it is a Mortal Kombat.

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Re: R.I.P. Dig Dug..
« Reply #43 on: August 25, 2005, 12:32:18 pm »
Here's one that's even more painful:
Mortal Kombat coctail.

Oh the horror ... I would love a Joust cocktail ...

At least he didn't cut a hole for a shelf in the front!

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Re: R.I.P. Dig Dug..
« Reply #44 on: August 25, 2005, 01:08:42 pm »
Here's one that's even more painful:
Mortal Kombat coctail.
That one has been posted before. I have the feeling it was a SF game before it became an MK so it would have been converted more than once. Look at the button configuration. It's definitely not for MK.

I still think the original post is worse, though.


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Re: R.I.P. Dig Dug..
« Reply #45 on: August 25, 2005, 03:19:07 pm »
I can totally understand the rationale behind an operator taking a machine that is making no money, wasting warehouse space, and then converting it over to the latest hyped up quarter-muncher...

NO MORE!!

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Re: R.I.P. Dig Dug..
« Reply #46 on: August 25, 2005, 03:27:53 pm »
Maybe it made logical sense at the time, but it still makes baby jesus cry.

-S
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Re: R.I.P. Dig Dug..
« Reply #47 on: August 25, 2005, 06:37:21 pm »
I have to ask, why do you need the wife's permission? Does she ask you for permission before buying a new pair of footwear every week?

heh
 :D

Thats always bothered the hell out of me as well. I certainly would consult with my wife as she consults with me about a purchase or whatever. I would not expect her to ask for permission to buy/do something and I certainly would not ask for hers. I am not her keeper and she is not mine.

-Tom

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Re: R.I.P. Dig Dug..
« Reply #48 on: August 25, 2005, 06:57:52 pm »
Thats always bothered the hell out of me as well. I certainly would consult with my wife as she consults with me about a purchase or whatever. I would not expect her to ask for permission to buy/do something and I certainly would not ask for hers. I am not her keeper and she is not mine.

I agree with this one whole heartedly -- my wife may be an absolute tyrant when it comes to the appearance of the house, but is completely supportive of my "hobbsession"(as long as it stays in the basement), even though she doesn't share the passion.

She actually suggested that I take MORE money to the auction this weekend ...

Now THAT is what a marriage is about.

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ChadTower

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Re: R.I.P. Dig Dug..
« Reply #49 on: August 25, 2005, 08:23:15 pm »

My wife looked the other way when I put a 50" projection monitor, with VF2 artwork, in her study.

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Re: R.I.P. Dig Dug..
« Reply #50 on: August 26, 2005, 02:44:56 am »
I have so got you guys beat. 

In addition to the 6 uprights and 2 cockpits I already had in the gameroom, my wife has allowed ( and yes, Tom, when you're eating up her garage, it's allowed  ;D ) me to put 50 games in my gameroom, the garage, and 6 of them seem to have spilled over onto the patio.

And there's still 4 left to be delivered..
« Last Edit: August 26, 2005, 02:46:41 am by Kremmit »

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Re: R.I.P. Dig Dug..
« Reply #51 on: August 26, 2005, 07:41:56 am »
In addition to the 6 uprights and 2 cockpits I already had in the gameroom, my wife has allowed ( and yes, Tom, when you're eating up her garage, it's allowed  ;D ) me to put 50 games in my gameroom, the garage, and 6 of them seem to have spilled over onto the patio.

I can beat that .... I talked to my wife and she'll allow you to put 100 games in my gameroom !

 ;D

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Re: R.I.P. Dig Dug..
« Reply #52 on: August 27, 2005, 04:43:22 pm »
He doesnt even state much about the cabinet...he could have thrown a tv and a sega genesis in there with the mortal kombat cartridge...thats sad... About the dig dug....
Before I found mame or build your own arcade controls, I was looking to buy an arcade cabinet for my basement, I now have a home built mame cabinet, but Im still more interested in dedicated cabinets that just run the 1 game. What he did was just ugly....look at the control panell....the only way I could justify that is if he took off the original control panel and made a replica, and adding a few buttons if he wanted, the he should have ADDED a computer, not gotten rid of the dig dug parts, have some kind of a multi system, I dont want to talk about this anymore...its just ridiculous, peace.
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Re: R.I.P. Dig Dug..
« Reply #53 on: September 01, 2005, 11:25:56 pm »
People should really just build the cabinet from scratch if they want a mame machine instead of trashing the classics like that. Even if the guts were burnt up its still the original casing and Im sure you can find guts out of a trashed one to make another original. And then again people say "well I dont have garage space or tools. If it meant saving a classic Id loan the tools and space if they were local.
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Re: R.I.P. Dig Dug..
« Reply #54 on: September 03, 2005, 05:56:28 am »
My cabinet (avatar) took a similar hit, though it wasnt to mame but rather a different arcade game... Prisoners of war to be exact, I dont know who the operator was, but he converted a fully working megatech (with 2 monitors - 2) to a prisoners of war, with the wrong video harness so the picture was crapped, and also ripped out the top monitor (as jamma didnt need it) and left a big ugly hole in the top with wires poking out.
I wish I could meet the guy, just to know what the **** he was thinking =).
I'm only 15, but I'm totally against mameing classic cabs (less so if its reversable), so I was set on restoring my megatech (1990-ish) back to full and it is, apart from the monitor which im repairing now (and about 1000 connector blocks I had to use to wire the thing back to the original way - its a dedicated cabinet, no jamma). Oh, on that subject, does anyone have any better suggestions other than using connector blocks? They do look a bit ugly when you get in there.

P.S. A couple of the parts I used to restore it, like the top monitor, came from a MAMED (non-reversable) megatech machine... Ouch that hurts.

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Re: R.I.P. Dig Dug..
« Reply #55 on: September 09, 2005, 10:32:41 pm »
i almost mamed a working MK cab.   But thats MK, so i think i would have done everyone a favor.

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Re: R.I.P. Dig Dug..
« Reply #56 on: September 09, 2005, 11:21:10 pm »
i almost mamed a working MK cab.   But thats MK, so i think i would have done everyone a favor.

If it was Mortal Kombat 1, dedicated, then you would have had a bunch of people riding your butt.  It's an uncommon cab.

If it was a Dynamo conversion...Mame away.

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Re: R.I.P. Dig Dug..
« Reply #57 on: September 10, 2005, 12:11:04 am »
Man that Mortal Kombat must be a rare game since it is obvious no one ever liked it!  ;D

That might be an interesting topic.

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Re: R.I.P. Dig Dug..
« Reply #58 on: September 10, 2005, 01:52:25 am »
Where does this hatred of Mortal Kombat come from? I remember it being very popular.??
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Re: R.I.P. Dig Dug..
« Reply #59 on: September 10, 2005, 12:39:56 pm »
Where does this hatred of Mortal Kombat come from? I remember it being very popular.??

seems like muttonchop is the only one who didn't like MK.

he probably hates bacon too... and America  :P
first off your and idiot

Man I love the internet, haha.

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Re: R.I.P. Dig Dug..
« Reply #60 on: September 12, 2005, 10:46:49 am »
I didn't like Mortal Kombat either, but I do respect it's status as a classic.

-S
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ChadTower

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Re: R.I.P. Dig Dug..
« Reply #61 on: September 12, 2005, 10:52:13 am »

I can't stand MK, never could, and see it as the gateway between classic cabs and modern trash.

It was the end of Centipede and the beginning of the age of the shock value 2d fighter.  He look, you can rip his head off and stick your finger in it!


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Re: R.I.P. Dig Dug..
« Reply #62 on: September 12, 2005, 11:20:36 am »
I can't stand MK, never could, and see it as the gateway between classic cabs and modern trash.

It was the end of Centipede and the beginning of the age of the shock value 2d fighter.  He look, you can rip his head off and stick your finger in it!

Eloquent and accurate !

Cheers.

PS -- also didn't like it because I can't play worth a #$!%
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ChadTower

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Re: R.I.P. Dig Dug..
« Reply #63 on: September 12, 2005, 11:47:43 am »

I used to play it a lot on SNES.  Not because I liked it, but because my little brother loved it and I had to be better than he was.  Also, we couldn't afford any more games, and the other game we had was Super Star Wars, which was even worse.

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Re: R.I.P. Dig Dug..
« Reply #64 on: September 12, 2005, 02:26:58 pm »
NO MORE!!

ChadTower

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Re: R.I.P. Dig Dug..
« Reply #65 on: September 12, 2005, 02:29:52 pm »
It had amazing sound and graphics for its time though. Too bad the gameplay was weak.

Yet another gateway precedential reason to wish it had never existed.

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Re: R.I.P. Dig Dug..
« Reply #66 on: September 12, 2005, 07:24:08 pm »
Not a lot of love for MK I see. I played it in the arcade when I was growing up. It seems like a lot of people feel that MK and/or JAMMA is the dividing line between what's classic and what isn't. I like MK2 better than MK (love my dedicated MK2) overall. Only 3 cabs that I own are JAMMA, the rest are all classics. It's funny though; a buddy of mine tried out my Crystal Castles and he didn't like it because it represented a change in the style of games to him, kinda like how JAMMA and MK do for others. Anyway, I hate to see any dedicated cab get a bad MAME job. "Classic" games are in the eye of the beholder.

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Re: R.I.P. Dig Dug..
« Reply #67 on: September 12, 2005, 07:48:20 pm »
Not a lot of love for MK I see. I played it in the arcade when I was growing up. It seems like a lot of people feel that MK and/or JAMMA is the dividing line between what's classic and what isn't. I like MK2 better than MK (love my dedicated MK2) overall. Only 3 cabs that I own are JAMMA, the rest are all classics. It's funny though; a buddy of mine tried out my Crystal Castles and he didn't like it because it represented a change in the style of games to him, kinda like how JAMMA and MK do for others. Anyway, I hate to see any dedicated cab get a bad MAME job. "Classic" games are in the eye of the beholder.

The popularity of MK led to a fundamental shift in focus for coinop games. We ended up with far too many 2D fighter clones (all IMPO, of course).

Having said that, I suspect that there are those who view what I term "clones" as a distinct evolution of games (and I bet they look at Galaxian and Galaga and call them clones  >:() And they're propbably not wrong ... except for that Galaxian / Galaga thing ...

There are loads of good JAMMA games, despite the popularity of "Mortal Street Fighter X Super Gamma vs SuperSomebodies".

I think one of the reasons that I love my MVS is that there are loads of great-playing games (and just as many 2D fighter clones).

I am thankful that other people see "classics" differently than I do ... helps keeps prices down.

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Re: R.I.P. Dig Dug..
« Reply #68 on: September 13, 2005, 05:48:12 pm »
it was mk3 i think.  it was in pretty messed looking if i remeber. 


i used to LOVE MK.  But now i try to play it and wonder what i was thinking.  Its.....trashy, in a way.  i dont know.

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Re: R.I.P. Dig Dug..
« Reply #69 on: September 13, 2005, 09:47:57 pm »
NO MORE!!

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Re: R.I.P. Dig Dug..
« Reply #70 on: September 15, 2005, 08:08:30 am »

The popularity of MK led to a fundamental shift in focus for coinop games. We ended up with far too many 2D fighter clones (all IMPO, of course).


Actually, you can blame Street Fighter II for that fundamental shift.  Mortal Kombat might not exist if SFII didn't become such a hit.

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Re: R.I.P. Dig Dug..
« Reply #71 on: September 15, 2005, 10:00:53 am »

But SFII was a decent game, rather than a half playable crapfest of gore.  I have no problems with GOOD games shifting the paradigm.  I do have a problem with over the top crapfests that succeed purely on shock value, and MK was the game that created the shift for shock value games over gameplay.

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Re: R.I.P. Dig Dug..
« Reply #72 on: September 15, 2005, 06:26:45 pm »
I think Street Fighter 2 is funner and cartoonier than mortal kombat, mortal kombat is kind of serious. Its like playing NBA Jam and then NBA LIVE for playstation in my opinion. All in all, both were good games, it just depends more what your into.
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Re: R.I.P. Dig Dug..
« Reply #73 on: September 17, 2005, 05:26:33 am »
I loved and hated MK the first time I played it. The sound, graphics and overall visuals were amazing; and Scorpion's spear move and everyone's big uppercuts, and the way the ground shook when someone landed...it was and still is great. The gameplay annoyed me not necessarily because it was bad; but because it wasn't Street Fighter II. Now other games, like the SNK fighters and "Fighter's History" have gameplay that is not only not SFII, but is just plain bad IMO.

MK has good gameplay, it just takes some getting used to if you are an SFII player. The moves work the way they are supposed to, the physics are fluid and predictable, the hit detection is good and everything looks good overall. It is a very slick and polished game that can be taken to high levels of skill. The game is fun and games with poor gameplay are never fun; ever.

Try Pit Fighter. I played that game exactly once in the arcade and was thoroughly disgusted. This was the game that, at that very moment, cemented in my mind that graphics weren't everything. The way some of you are talking; you would think that if Pit Fighter had had the same "gore" as MK did a few years later, it would have been just as successful. Pit Fighter didn't stand a snowball's chance in hell, because unlike MK, it truly did have awful gameplay.

A fairly objective method of determining whether a game has good gameplay or not; is whether or not people can get really good at it; good enough so that they can consistently beat lesser players. No one can get good at Pit Fighter. It is a button mashing affair with horrible hit detection. You can't master a random mess like that.