PS: Whatever happened to THIS:
They're selling mainly in Europe as far as I can tell.
A multi-table video pinball machine makes about as much commercial sense as a multi-classic video game upright. Yeah, they might convince a few operators to buy on the basis of "you get many pinball tables but only use up the space of one", but I don't see the public wanting to play this more than a couple times out of curiosity.
The Ultracade we have makes about $30 a week. Oddly enough, games like Final Fight make the most money on the cabinet. I'm about ready to offer a challenge to anyone who can score 50,000 points on Qix. I've been playing that game exclusively for two weeks now, and the highest I was able to get was 30,050. Darn frustrating game!
I'd also cut costs wherever possible and that would include the "nudging". I'd add maybe 3 buttons for nudging (one on each side and one on the front) but nothing that encourages actual physical banging and shoving of the unit. I'm not worried about CRT damage like some in here are, but you're still going to see damage over time since that unit is likely to be much lighter than a full size real pinball machine.
In MY opinion adding buttons detracts from the "pinball feel." I don't think you'll really see damage to the machine. If they construct it like a real table, with wood blocking in the corners, I don't see damage resulting... unless someone gets REALLY physical with it.
And if they did in my store I'd tell 'em to quit it.

It takes a lot of abuse to damage amusement cabinetry. Most damage occurs if people hit/kick the coin door, speakers, monitor glass, header, etc.
On the route we've had people punch the header on a standard game, breaking the marquee. We've had thieves/vandals bust open coin doors. That's the nature of the business. Some people are just animals.
Russ