No it's not that. I gotta get my work done sometime! Plenty of food for thought, though. If you, or anyone else, could come up with a TRUE 3D vector game, I agree it would be incredible. The scope could use mechanical shutters, like Subroc 3D. That way, perhaps they could be made to go faster than LCD shutter glasses that work with a TV. Also, the LCD shutters never seem to go totally clear. I have the Sega Master System shutter glasses, and, to be honest, 30fps per eye is just not fast enough. Plus, although the effect can be somewhat neat, none are TRUE 3d, and by that I mean you never interact with the game in the X, Y, AND Z axes. Even in Star Wars, you are only controlling a cursor in X and Y. 3D graphics would also allow interaction in the Z, as you would now have that visual data, but making an intuitive control might be difficult. Perhaps something like a SW yoke that also plunges in and out with a third pot in it. Now, how does one design an interactive game based on 3d fireworks....