Ok, remember that CGA,EGA,and VGA for the PC and CGA,EGA,andVGA for arcade monitors do not equal the same thing.
PC CGA and EGA were RGBI monitors with DB9 pinouts.
The I in RGB is for intensity. These monitors only understood on and off for the gun, no variable voltages to tell it how much of the color you wanted.
(So for a cga you had 8 colors, and ega had 16)
CGA ran with a 15k scan rate, this is the same as a standard tv (I.e. RGB scart)
EGA ran with a 25k scan rate.
(EGA pinout for a sample)
Pin Name Description
1 GND Ground
2 SR Secondary Red
3 PR Primary Red
4 PG Primary Green
5 PB Primary Blue
6 SG/I Secondary Green / Intensity
7 SB Secondary Blue
8 H Horizontal Sync
9 V Vertical Sync
Now the arcade industry, just took the names of the pc standards and applied them to the monitors that had the same scan rate, (But not the same inputs)
All arcade monitors are analog and can display unlimited colors.
Standard arcade pinouts are
1 - Video red
2 - Video green
3 - Video blue
4 - Ground
5 - Vertical positive sync
6 - Horizontal positive sync
7 - Ground
8 - Vertical negative sync
9 - Horizontal negative sync
Now most pc video cards with standard drivers will not output a lower then 56k scan rate. To get them to do this you have to use a different program, like powerstrip (Pain in the @@#@$, or advmame under dos or windows, (still a pain in the A@$@ but a little easier than powerstrip).
To get that monitor to work you will need to output 25k (Or maybe 15k, some monitors can switch between standard and med. resolutions)
Your best bet is probally advmame which supports the following video cards.
Under windows..
http://advancemame.sourceforge.net/doc-cardwin.htmlUnder dos.
http://advancemame.sourceforge.net/doc-carddos.htmlAnd for support they have a forum at.
http://sourceforge.net/forum/forum.php?forum_id=313511Also, if you can find the exact model number of your monitors someone might be able to tell if it can do standard res (15k) and then the arcadevga is your easiest solution.
Later,
dabone