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Author Topic: Behold... IMACS!  (Read 3024 times)

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MAMEBase

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Behold... IMACS!
« on: May 25, 2005, 01:59:04 pm »
I thought some of you might want to take a look at my little contribution to the world of home arcade controls.

Please take a look at my Interchangeable Multiple Arcade Control System (IMACS) prototype at

http://homepage.mac.com/mamebase/PhotoAlbum4.html

Keep in mind that this is a mark I prototype... The Mark II in on the drawing board, and will hopefully be built soon (when I can resume funding... :P)

RayB

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Re: Behold... IMACS!
« Reply #1 on: May 25, 2005, 02:38:16 pm »
Careful you don't get sued by Steve Jobs.  :D
NO MORE!!

clonestar

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Re: Behold... IMACS!
« Reply #2 on: May 25, 2005, 03:38:48 pm »
How you ewnsure that you don't have two modules competing for the same wire?

Ghoward

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Re: Behold... IMACS!
« Reply #3 on: May 25, 2005, 04:21:20 pm »
Why in the world would you need so many admin buttons.

Gary

Zathras

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Re: Behold... IMACS!
« Reply #4 on: May 25, 2005, 05:54:08 pm »
That's a lot of buttons. 

Reminds me a bit of Doc's Modular MAME http://www.beersmith.com/mame/

He used RJ45 connectors/jacks which might be something to consider as I bet they would be a bit more durable than the ribbon cable.
Space Warped by Someone

MAMEBase

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Re: Behold... IMACS!
« Reply #5 on: May 25, 2005, 06:22:23 pm »
Careful you don't get sued by Steve Jobs.

MAMEBase

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Re: Behold... IMACS!
« Reply #6 on: May 25, 2005, 06:32:32 pm »
How you ensure that you don't have two modules competing for the same wire?


It is a bit of a concern, but I have 36 inputs to play with... :)

It's currently configured for single players... Player two controls are wired to player two defaults.

The modules pictured are the ones I was able to finish before the funding ran out... :(

Not pictured are the unfinished double wide modules, which would have housed the spinner, the trigger stick, the dual joysticks, the tank grips, and a few other configurations... ;D

I'm saving all this for the Mark II

MAMEBase

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Re: Behold... IMACS!
« Reply #7 on: May 25, 2005, 06:39:31 pm »
Why in the world would you need so many admin buttons.

Gary

Remember, this is a prototype... ;)

The original idea was to eliminate the need for a keyboard, and still be able to access all the functions in MAME.

If this ever becomes a production device (Which I hope will happen someday), it may have fewer buttons for MAME control.

I forgot to mention that I originally designed this for use with MacMAME... ;)

MAMEBase

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Re: Behold... IMACS!
« Reply #8 on: May 25, 2005, 06:46:44 pm »

richms

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Re: Behold... IMACS!
« Reply #9 on: May 27, 2005, 05:09:27 am »
I was going to do something similar with a USB keyboard hack in each panel, I have a cab thats currently a 2 player thru the use of stainless steel plates about 300x180mm with the jstick and 6 buttons on each, they are in a ply top.

I was going to make a new ply top, and make 4 drop in modules, each with a stick and 6 buttons, and then make a few more with the alternate sticks or wheels etc. Being USB with a keyboard hack for each, I wouldnt have blocking issues between the boards (I hope)

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Re: Behold... IMACS!
« Reply #10 on: May 27, 2005, 09:43:02 am »
OMG - I remember I got pulled up (in jest) for too many buttons.  Even so, I find it very appealing, almost like an old retro analog-synthesizer or something

Craig

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Re: Behold... IMACS!
« Reply #11 on: May 27, 2005, 02:27:12 pm »
OMG - I remember I got pulled up (in jest) for too many buttons.  Even so, I find it very appealing, almost like an old retro analog-synthesizer or something

Craig

I got that retro vibe from it too. Since most of the admin buttons don't look like anything I've ever seen on an arcade game, it reminded me of a spaceship control panel from a 50's B movie. All they need to do it blink randomly!