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Author Topic: Adding Command.dat in Command Line MAME  (Read 1482 times)

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DaemonCollector

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Adding Command.dat in Command Line MAME
« on: May 08, 2005, 01:44:45 pm »
Well, last night I started getting Command.dat to be available in the normal command line mame. By using a lot of code from MAME32Fx I got it to read in, but am having some trouble on the menus. Also, I need to figure out how the font system works, mame32fx has seperate font files where as the standard build does not. So I can read the commands for any game, but the glyphs don't show up, just the pure text. I hope to fix the scrolling issue when I get home tonight. When it's all done I'll create a diff file so all can enjoy :)
« Last Edit: May 08, 2005, 02:09:25 pm by DaemonCollector »

DaemonCollector

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Re: Adding Command.dat in Command Line MAME
« Reply #1 on: May 09, 2005, 01:21:05 am »
Ok, got it all working, just need to add the glyph support...

romperwomb

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Re: Adding Command.dat in Command Line MAME
« Reply #2 on: May 15, 2005, 10:16:27 am »
This is very cool news!  I've really been craving using command.dat as I've been playing a lot of unfamiliar Neo-Geo fighters on my cab.

I've got no desire to switch to a GUI based MAME32, as I'm running MAMEwah and loving it. 

Are there already any other unofficial builds that support command.dat that are command line?  Will you be making a compiled version available or will we have to compile it ourselves with your diff?

Thanks

DaemonCollector

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Re: Adding Command.dat in Command Line MAME
« Reply #3 on: May 15, 2005, 11:30:04 am »
As of right now the only build I know of that support it are both MAME32 Builds. I have been running into a lot of trouble with this font system and need to figure out a way to get it to work. After my finals at school I'll have more time to work on it.