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Author Topic: Mame .96 Released  (Read 3158 times)

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SirPeale

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Mame .96 Released
« on: May 03, 2005, 03:30:47 pm »
0.96
----

IMPORTANT: As of MAME 0.96, the source code license has changed.
Please see the new file license.txt for details. The new license
is based off the BSD license, with additional prohibitions against
commercial usage. See http://mamedev.com for additional details.


Changes
-------
Added step in/out support to TMS34010 disassembler. [Aaron Giles]

Added explanation that left/right joystick wiggle works on "OK"
screens. [Aaron Giles]

Fixed -dual_lightguns option. [Jonathan Lunman]

Hooked up Pocket Gal Deluxe bootleg graphics ROMs. [David Haywood]

Removed abort() calls from v60 CPU driver. [Brad Oliver]

Fixed collision detection in bioatack, added missing RAM to the
Taito SJ memory map. [Peter Sealy]

Decrypted Calorie Kun, and cleaned up sega Z80 encryption code.
[Nicola Salmoria]

Some improvements to Dream World. [David Haywood]

Fixed implementation of memory_get_op_ptr(). [Nathan Woods]

Fixed coin inputs and dip-switches in joinem. [Pierpaolo Prazzoli]

Fixed problem with beatmania games on the Mac. [Brad Oliver]

Updated Vendetta chip frequencies to match real PCB. [Mamesick]

Some improvements to Turbo Sub. [Philip Bennett]

Fixed endianness problems in the Sega System 32 games ROM loading.
[Brad Oliver]

A number of ST-V improvements [Angelo Salese]
  • Fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs...
  • Added the possibility on the VDP1 to double the horizontal

resolution under some circumstances.This affects Astra Super Stars, Virtual Mahjong & Virtual Mahjong 2.
  • Removed the Baku Baku Animal hack since it's not needed anymore (dunno when this was fixed).
  • Fixed a bug in the A-Bus protection handling for games which have rom data mapped here.
  • Made some small fixes to the SCU.
  • Added a quick hack to avoid the sound reading "hang",disabled by default.
  • There's also some WIP code for the protection in astrass & ffreveng.


Fixed endianness problems in the Eolith games. [Brad Oliver]

Fixed graphics in Joyful Road. [QWERTY]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
X the Ball [Aaron Giles]
Torus [Pierpaolo Prazzoli]
Pocket Gal Deluxe [Bryan McPhail]
Boogie Wings [Bryan McPhail]
Rohga Armour Force [Bryan McPhail]
Schmeiser Robo [Bryan McPhail]
Treasure Hunt [Angelo Salese]
Pro Mahjong Kiwame S [Angelo Salese]


New clones added
----------------
Slick Shot (V1.6) [Aaron Giles]
Rong Rong (Europe) [Pierpaolo Prazzoli]
Golden Tee 3D Golf Tournament (v2.11) [Brian Troha]
Survival Arts (World) [Brian Troha]
Progressive Music Trivia (Question set 2) [Pierpaolo Prazzoli]
Rave Racer (Rev. RV1, Japan)
Ridge Racer (Rev. RR2, World)
Ridge Racer 2 (Rev. RRS2, US)
Ridge Racer 2 (Rev. RRS1, Ver.B, Japan)
Atomic Punk (US) [Brian Troha]
Lup Lup Puzzle (version 2.9 / 990108) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Double Wings [Bryan McPhail]
Lock-On [Philip Bennett]

SirPoonga

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Re: Mame .96 Released
« Reply #1 on: May 03, 2005, 04:21:51 pm »
"Fixed -dual_lightguns option. [Jonathan Lunman]"
this means????

Looks like vivo nonno got included :)
« Last Edit: May 03, 2005, 04:23:32 pm by SirPoonga »

Popcorrin

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Re: Mame .96 Released
« Reply #2 on: May 03, 2005, 08:11:04 pm »
"Fixed -dual_lightguns option. [Jonathan Lunman]"
this means????

Looks like vivo nonno got included :)

Buddabing

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Re: Mame .96 Released
« Reply #3 on: May 03, 2005, 11:19:30 pm »
BuddaMAME v0.96 will have to wait until I have all the latest CPMaker changes done.

It looks like someone saw fit to adjust the spacing on every single source file, so porting BuddaMAME to the new version won't be as easy as it usually is.



I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

Please read the wiki!

Samstag

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Re: Mame .96 Released
« Reply #4 on: May 04, 2005, 10:05:18 am »
It looks like someone saw fit to adjust the spacing on every single source file, so porting BuddaMAME to the new version won't be as easy as it usually is.

You can use the unix/linux indent command to make it easier.

Buddabing

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Re: Mame .96 Released
« Reply #5 on: May 04, 2005, 11:23:09 am »
You can use the unix/linux indent command to make it easier.
I have changed my nickname to "Cakemeister". Please do not PM the Buddabing account because I do not check it anymore.

Please read the wiki!

Silver

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Re: Mame .96 Released
« Reply #6 on: May 04, 2005, 11:34:14 am »
I couldnt see any difference, speed or otherwise in raveracer, unless I need to enable other options....


AmericanDemon

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Re: Mame .96 Released
« Reply #7 on: May 04, 2005, 11:04:34 pm »
I havent updated my rom sets for a while, but how does the namco Ridge Racer series run?  is it playable on a higher end PC or dirt slow like Cruisn?

SirPoonga

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Re: Mame .96 Released
« Reply #8 on: May 04, 2005, 11:11:01 pm »
I couldnt see any difference, speed or otherwise in raveracer, unless I need to enable other options....



What's your system?  viva vonno says 1ghz min.

Chris

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Re: Mame .96 Released
« Reply #9 on: May 04, 2005, 11:52:16 pm »
"Fixed -dual_lightguns option. [Jonathan Lunman]"
this means????
Anyone have any idea how, or even if, this works in XP?  I have lightgun 1 and dual_lightgun 1 in my mame.ini, but both guns are still detected as "mouse 0"...
--Chris
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SirPoonga

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Re: Mame .96 Released
« Reply #10 on: May 05, 2005, 10:17:19 am »
My guess they found an issue and fixed it.  dual_lightgun is for the tv guns.  If that is what you have then I am not sure since I don;t have a lightgun :(

Chris

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Re: Mame .96 Released
« Reply #11 on: May 05, 2005, 11:04:04 am »
My guess they found an issue and fixed it.
--Chris
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