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Author Topic: CPViewer + Vertical Cocktails...  (Read 950 times)

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EndTwist

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CPViewer + Vertical Cocktails...
« on: April 22, 2005, 06:03:04 pm »


It seems that whenever I have the above setup in CPViewer, Player 2's controls never show up when viewing the controls for a game. And I mean never - I've tried multiple non-alternating games with 2+ players and I only see player 1's controls...

Also - if anyone does know how to get player 2's labels to appear, will they face in the opposite direction like I hoped?
« Last Edit: May 30, 2005, 09:56:26 am by EndTwist »

jcrouse

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Re: CPViewer + Vertical Cocktails...
« Reply #1 on: April 23, 2005, 09:05:13 am »
I'll get on it this weekend and do some testing for ya (works good for me). If you have anymore feedback or questions feel free to email me at the address on my website.

Yes, when working as designed the labels for Player 2 are rotated 180 degrees from the Player 1 labels.

John
« Last Edit: April 23, 2005, 09:06:50 am by jcrouse »

jcrouse

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Re: CPViewer + Vertical Cocktails...
« Reply #2 on: April 23, 2005, 09:21:06 am »
What are the rom names of a couple of games you are trying?

John

EndTwist

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Re: CPViewer + Vertical Cocktails...
« Reply #3 on: April 23, 2005, 10:09:42 am »
invad2ct (I added this one manually to cocktails.ini), cybots, teamqb

SirPoonga

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Re: CPViewer + Vertical Cocktails...
« Reply #4 on: April 23, 2005, 01:26:16 pm »
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.  When the dipswitch is set to upright both players use player 1 controls.  When set to cocktail player 2 gets own controls.  So to display it correctly you really need to know that.

EndTwist

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Re: CPViewer + Vertical Cocktails...
« Reply #5 on: April 23, 2005, 01:40:35 pm »
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.  When the dipswitch is set to upright both players use player 1 controls.  When set to cocktail player 2 gets own controls.  So to display it correctly you really need to know that.

That was something I wanted to bring to JCrouse's attention too. On a cocktail, when the game is alternating, the control labels only appear on player 1's side.

jcrouse

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Re: CPViewer + Vertical Cocktails...
« Reply #6 on: April 23, 2005, 01:54:56 pm »
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.
« Last Edit: April 23, 2005, 01:56:43 pm by jcrouse »