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Author Topic: Token Taker CPO critique...  (Read 2365 times)

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RoboG2

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Token Taker CPO critique...
« on: March 26, 2005, 09:57:41 pm »
I feel my CPO is a little bland.  Any suggestions would be greatly apprecitated.  I am posting both the marquee (big thanks to Crowquill) and cpo for reference.  The silver things are stainless steel joys (for Happ competition 8-way joys) and a tornado spinner knob.  The black thing next to the spinner is a black T-stick (for 4-way games).  The cab will be black with blue t-molding.  Everything else is self explanatory.  Thanks in advance. 

EDIT-  The CPO and marquee reeally match on the full-scale photoshop docs.  Don't know why they don't here.
« Last Edit: March 27, 2005, 04:02:05 pm by RoboG2 »

M3talhead

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Re: Token Taker CPO/layout suggestions...?
« Reply #1 on: March 27, 2005, 04:23:20 am »
What program are you using?

I'd recommend adding more depth and dimension to it. Perhaps a faded grid, glowing/shadowed text, and maybe even a somoke or chemical type cloud would help. I'd also rework the coin and return button. They need to be more 3d. Right now they both kind of look like sheets of paper.

Just MHO
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RoboG2

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Re: Token Taker CPO critique...
« Reply #2 on: March 28, 2005, 02:49:58 pm »
Spent a liitle while on photoshop and played around with it a bit.  How's it look now (its a little washed-out from downsizing it)?
« Last Edit: March 28, 2005, 02:52:00 pm by RoboG2 »

M3talhead

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Re: Token Taker CPO critique...
« Reply #3 on: March 28, 2005, 03:00:28 pm »
What cab is it going on? Do a little perspective editing to see what it might look like once everything is laid out.
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RoboG2

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Re: Token Taker CPO critique...
« Reply #4 on: March 28, 2005, 03:05:26 pm »
It will be similar to Arcade Paradise 3.  All black, with blue t-mold.