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Author Topic: B&W Vector games color...  (Read 1062 times)

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alank2

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B&W Vector games color...
« on: March 21, 2005, 12:14:43 pm »
Hi everyone,

I noticed that there are some inconsistencies in MAME on Black & White vector games.

chemame

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Re: B&W Vector games color...
« Reply #1 on: March 21, 2005, 03:55:33 pm »
Wow, and just like that it all jumps into focus for me.

All this time, I thought I had something configured wrong, because Armor Attack isn't NEARLY bright enough in my opinion. I don't always remember having this problem (although I don't know for certain). Seems to me it crept in somewhere after 0.88 (again, not 100% sure on that).

But on Armor Attack and a number of other overlay vector games, it seems that the vectors are extremely dim, except when hit by a colored section of the overlay... I can tweak it SOMEWHAT by messing with ALPHA and BRIGHTNESS, but I don't really know what I'm tweaking, and usually making it brighter gives me this weird effect like a live burn-in (i.e. you can see trails where objects have been drawn).

So I looked, and... sure enough... all the games I have noticed this on are Cinematronics games. Well, at least it explains a lot, even if it doesn't fix me up.

Has anyone else tweaked Armor Attack for brightness? I'd like to find some good settings to make it brighter without producing the burn-in effect.

Thanks!

Che

alank2

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Re: B&W Vector games color...
« Reply #2 on: March 22, 2005, 08:26:25 am »
All this time, I thought I had something configured wrong, because Armor Attack isn't NEARLY bright enough in my opinion. I don't always remember having this problem (although I don't know for certain). Seems to me it crept in somewhere after 0.88 (again, not 100% sure on that).

Have you tried changing the intensity option?  The first thing I do on vector games is change that intensity to 3 which really improves things.  The option I plan on adding to the cinematronics driver should also improve brightness when I get it done...

Good Luck,

Alan

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Re: B&W Vector games color...
« Reply #3 on: March 22, 2005, 08:34:38 am »
I was wondering why Omega Race was being drawn in tan/yellow vectors, and didn't realize it was because of the backdrop!  Thanks.