Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Arcadevga N64  (Read 1118 times)

0 Members and 1 Guest are viewing this topic.

Kubit

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:May 29, 2005, 03:29:26 pm
  • I want to build my own arcade controls!
Arcadevga N64
« on: January 18, 2005, 05:40:51 pm »
Does anyone know if an ultimarc arcadevga card hooked up to an arcade monitor can cope with n64 emulators ok?

DaemonCollector

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 443
  • Last login:December 26, 2009, 07:02:16 pm
  • All your base are belong to us.
Re: Arcadevga N64
« Reply #1 on: January 19, 2005, 12:45:13 am »
my new ArcadeVGA can run Half-Life: 2, I think it should be able to handle whatever an emu threw at it in the way of graphical requests...now your processor is the prob there :)

chris2922

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 138
  • Last login:March 26, 2023, 01:09:41 pm
  • Silverline Jamma Cab
Re: Arcadevga N64
« Reply #2 on: January 22, 2005, 07:21:16 am »
Half Life 2?!

How are you controlling that on a cab?