Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Atari Crystal Castles added  (Read 1623 times)

0 Members and 1 Guest are viewing this topic.

Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Atari Crystal Castles added
« on: December 21, 2004, 03:47:42 pm »
Subject says it all  :laugh:

Cant do the front kickplate art as a) the scanner wont fit and b) the cab went to a new home today  :(

I've included in the swatches lighter colours. The files got accurate half-tone swtaches made, but if the image is reduced illustrator doesnt resize them well, so use select->same_fill colour and replace to suit form the swatches

Regards
Rav


Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Atari Crystal Castles added
« Reply #1 on: December 22, 2004, 03:36:42 am »
Oh, I forgot to mention - I had *hell* of a job with the cauldron near the top - theres two levels of half-toning and then the half toning blends between the two (hmm.... would the AI blend/transform tool work????)

ANyhow, if anyones good at that kinda thing, heres the original scan just of the cauldron and I'll incorp into the final vector :)

« Last Edit: December 22, 2004, 03:38:42 am by Ravage »


mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Atari Crystal Castles added
« Reply #2 on: December 22, 2004, 10:51:07 am »
By the way, you've been contributing so fast and furiously, that I haven't had time to say thanks. I've been working like crazy myself (on work projects) and haven't had near the time I thought I would.

So by the way, thanks for the hard work.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re: Atari Crystal Castles added
« Reply #3 on: December 22, 2004, 11:51:21 am »
I guess this guy is living on a planet where days count 48 hours.

we can't follow him.

but I agree with mahuti. thank's Ravage for your work.
I'm on the planning stage

Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Atari Crystal Castles added
« Reply #4 on: December 22, 2004, 02:33:38 pm »
 ;D hehe

 :angel:  aww shucks

 8) I rock

I'm sure its just a blip - now I've finish half-life 2 and waiting for a x-mas pressy my evenings are pretty quiet  :laugh:

Planning to scan Gravitar and  black widow to give me enuff to do till next year ;)

Regards and thanks for the fine comments
Rav