Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Rolling Thunder  (Read 1856 times)

0 Members and 1 Guest are viewing this topic.

ARK51294

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:January 06, 2005, 07:46:54 pm
  • I want to build my own arcade controls!
Rolling Thunder
« on: November 28, 2004, 07:53:11 pm »
Any know where I can get side art and the conrol art for a Rolling Thunder? Thanks

Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Rolling Thunder
« Reply #1 on: November 29, 2004, 05:30:42 pm »
I have a cab that I could possibly scan the side art - its missing about 10-20% but it would be obvious as its patterned at the missing point. Furthermore I bought a pal a NOS cpo for his machine, given a few weeks till I meet him again I could scan that too...

I'll add it to the to-do list along with several other parts - just right now its nearly x-mas and I'm preparing cabs for punters so I cant wade all the way in

:)


ARK51294

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:January 06, 2005, 07:46:54 pm
  • I want to build my own arcade controls!
Re: Rolling Thunder
« Reply #2 on: November 29, 2004, 09:13:12 pm »
sweet That would be great. Thanks

Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Rolling Thunder
« Reply #3 on: December 07, 2004, 03:35:22 pm »
Artworks scanned, half-toning hell... Still I might experiement if ARK doesnt want to vector....



Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Rolling Thunder
« Reply #4 on: December 08, 2004, 07:30:11 am »
Ok. I've vectored it, but its not 100% accurate : well - the lines are - its the fills - allot of them (like all the greys on the guns) - should be half-toned dot. In fatc theres quite allot of colour missing thats half-toned on the figure too, but having eperiemented with a few dot patterning swatches I've decided to relase it as-is.

My thoughts are to upload a unclean version of the bottom bit so if some pioneering fella wants to do the half-toning then they have the scan to work from. Good idea?
Heres a snapshot anyhow - I'm still proud of it


ARK51294

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:January 06, 2005, 07:46:54 pm
  • I want to build my own arcade controls!
Re: Rolling Thunder
« Reply #5 on: December 08, 2004, 07:26:39 pm »
That looks great.

SeaMonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 275
  • Last login:March 21, 2014, 02:57:17 pm
  • "Wizard has shot the food! Ehrrummiehrrr"
    • Ultimate Battles!
Re: Rolling Thunder
« Reply #6 on: December 09, 2004, 10:48:30 pm »
It would be funny to have the Rolling Thunder guy looking dubious while the guy from Rough Ranger tries to buy him a drink....LMAO

Seriously though...that is FANTASTIC work!

Ravage

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 94
  • Last login:April 17, 2023, 05:00:36 am
  • I'm a WIlliams Nut!
    • RetroKade Limited
Re: Rolling Thunder
« Reply #7 on: December 10, 2004, 06:09:11 am »
I've just improved it too here...

Having watched some illustartor tutorials I learnt about  the object -> path -> outline strokes command. I was able to change the 3d lines behind his head from 2pt lines, thus able to use a gradient fill from purple to pink as the original was (as AI doesnt allow gradients on strokes).

Having watched meshes this morning, I could probably improve the purple -> blue behind the other 3d to be more like the original too ;)

I cant seem to replace files via AAL's front-end - Mahuti - gentle reminder that I could perhaps use FTP access  :P

Glad everyone's enjoying my art (or my tracing specifically)
Rav


zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re: Rolling Thunder
« Reply #8 on: December 10, 2004, 07:48:28 am »
I've just improved it too here...

I cant seem to replace files via AAL's front-end - Mahuti - gentle reminder that I could perhaps use FTP access  :P

you can send me the file, and I'll update it for you. 

done version 2 is available thru AAL
« Last Edit: December 10, 2004, 08:59:51 am by zorg »
I'm on the planning stage

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Rolling Thunder
« Reply #9 on: December 10, 2004, 09:52:04 am »
Sorry, I didn't realize you still needed FTP access. I'll PM you.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:July 03, 2025, 11:58:07 pm
  • There's my post
    • RayB.com
Re: Rolling Thunder
« Reply #10 on: December 10, 2004, 11:44:26 am »
I guess my pixel version won't do?




(drawn in late 80's on a Commodore 64)

 ;D
NO MORE!!