Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Controls.dat and MAME32???  (Read 1192 times)

0 Members and 1 Guest are viewing this topic.

willyum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:August 23, 2005, 02:37:16 am
  • I'm a llama! A what?
Controls.dat and MAME32???
« on: November 12, 2004, 04:26:31 am »
I've used MAME since about version.26 or something but I never got deep into the technical stuff. Now I'm finally building a cab and was noticing that a few of the programs tell what type of controls are used for each game......did a little research to find the popular one is Controls.dat. How do I use it with MAME32?
"I spent my life, laughing, wondering if crazy people even realized that they're crazy.......then one day, I realized..." - Flippa

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:Controls.dat and MAME32???
« Reply #1 on: November 12, 2004, 07:42:34 am »
How do I use it with MAME32?

Don't use MAME32 ;)

If you're building a cab you should use a more cab-friendly FE.  I don't think any FE's support controls.dat directly yet, but the Johnny5 & CPViewer viewers, and CPMaking MAME mod can read & display the info.  Johnny5/CPViewer can be launched by MAMEWAH (& probably some other FE's) very easily.

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8190
  • Last login:Yesterday at 10:34:47 pm
  • The Bears Still Suck!
Re:Controls.dat and MAME32???
« Reply #2 on: November 12, 2004, 10:49:41 am »
did a little research to find the popular one is Controls.dat.

Because it is the only one that does this :)

Yeah, the best bet, for an arcade cabinet/controls layout is to use normal mame (or advmame depending on the circumstances) with a frontend.  It will look arcade like and be easier to navigate using joystick and button controls vs mame32.  mame32 is designed for windows to be a windows application.  You will need a mouse (tball) and mouse buttons to get around.  And, being a windows app, you better have a pc monitor.  Now this may not be a issue with your setup but this is the more wise way to go.

Then, as Minwah said, with the FE you use one of the viewer.  You could use CPMaker inside of mame.  Either you or you might be able to find someone that can add Buddabings (ask him) CPMaker into mame32.  This owuld allow you to view the controls when you pause the game.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19430
  • Last login:August 13, 2025, 11:05:22 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:Controls.dat and MAME32???
« Reply #3 on: November 12, 2004, 06:16:22 pm »
Bad sirp... bad!!!

Don't encourage people to use mame 32, ever!

;)