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Author Topic: Cab Formerly Known As The "Metal Slug Cab"  (Read 15738 times)

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quadmasta

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Re: Metal Slug themed cab...*cab design update*
« Reply #40 on: January 18, 2005, 11:00:42 pm »
how the hell is it going to be wider than 30"  what kinda monitor are you planning on using?

Flinkly

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Re: Metal Slug themed cab...*cab design update*
« Reply #41 on: January 20, 2005, 03:19:49 pm »
well, as i stated in my very first post, i've got a 27" kortek digital multisync that i'm going to use, and i'm expecting the monitor bezel to be a bit wider than the monitor (i say a bit, because for some reason it takes them two weeks to put together my coin door, so my whole order is on hold).  and then add the 1.5 inches for the outside panels and i should be around 30 inches or more...i actually haven't figured out anything exact because i'm waiting on exact measurements from my bezel...who would have thought that was my most integral part...and as for height, no one is going to think a robot looks cool if it's smaller than them, so i'm gonna make the cab 6 and a half feet tall, which should intimidate most people.

and a bit more on the width problem, not all doors are 30 inches wide.  i live in a really old house and some of the door frames aren't even rounded to the nearest inch like one would think...pretty custom.  i'd just like to leave myself some breathing room when i comes to moving this bad boy.

man...this project has cost me so much time and money....but i guess that's why they call it a hobby.

pointdablame

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Re: Metal Slug themed cab...*cab design update*
« Reply #42 on: January 20, 2005, 07:14:57 pm »
well, as i stated in my very first post, i've got a 27" kortek digital multisync that i'm going to use, and i'm expecting the monitor bezel to be a bit wider than the monitor (i say a bit, because for some reason it takes them two weeks to put together my coin door, so my whole order is on hold).  and then add the 1.5 inches for the outside panels and i should be around 30 inches or more...i actually haven't figured out anything exact because i'm waiting on exact measurements from my bezel...who would have thought that was my most integral part...and as for height, no one is going to think a robot looks cool if it's smaller than them, so i'm gonna make the cab 6 and a half feet tall, which should intimidate most people.

and a bit more on the width problem, not all doors are 30 inches wide.  i live in a really old house and some of the door frames aren't even rounded to the nearest inch like one would think...pretty custom.  i'd just like to leave myself some breathing room when i comes to moving this bad boy.

man...this project has cost me so much time and money....but i guess that's why they call it a hobby.

I think you're forgetting one thing... that 27" monitor is 27" DIAGONALLY.  A 27" monitor is not 27" wide.  I believe it is something like 23" or 24" wide????  Either way... adding your bezel, you'll be close to 27" TOTAL... not with just the monitor.
first off your and idiot

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quadmasta

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Re: Metal Slug themed cab...*cab design update*
« Reply #43 on: January 20, 2005, 09:27:00 pm »
I'm using a 24" flat tube TV with about 4" on either side of it for mounting wood and my cabinet is only 27.5" wide.

Flinkly

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Re: Metal Slug themed cab...*cab design update*
« Reply #44 on: January 20, 2005, 09:36:18 pm »
i know about the diagonal thing...i just don't know how big the whole thing will turn out to be...ok, so the whole cab might turn out to be well under 30 inches...we'll see when i get the bezel.

quadmasta

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Re: Metal Slug themed cab...*cab design update*
« Reply #45 on: January 20, 2005, 11:14:33 pm »
Measure your monitor from edge to edge of the mounting ears and then add 3-4 inches per side.

quadmasta

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Re: Metal Slug themed cab...*cab design update*
« Reply #46 on: January 20, 2005, 11:54:01 pm »
Just playin around.  I think this would be somewhat easier than a "normal" upright.

Flinkly

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Re: Metal Slug themed cab...*cab design update*
« Reply #47 on: January 23, 2005, 12:38:28 pm »
yeah, but a 4 foot robot with a cannon and gattling gun just isn't as cool as a 6 and a half foot tall one.

also, from ear to ear it's a bit over 24 inches, so if i add 3, were at an even 30, but if i add 4, were at 32...

lets just wait and see about my monitor bezel, then we can all decide what the design will be with exact measurements....

ras2a

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Re: Metal Slug Cab *still waiting for parts*
« Reply #48 on: January 23, 2005, 02:04:11 pm »
Coming along very nicely indeed, can't wait to see this when done.  Keep up the good work.

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Re: Metal Slug Cab *still waiting for parts*
« Reply #49 on: January 23, 2005, 03:14:14 pm »
Heres a suggestion.  Why dont you cut the gun out separately and use it for the sides of the CP.  Then you have a 3D approach of the mech.  His body could be the side of the cabinet and the gun can be the side of the CP.

:)

Flinkly

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Re: Metal Slug Cab *still waiting for parts*
« Reply #50 on: January 24, 2005, 06:56:14 pm »
ok, ok...since everyone seems to be interested about ow i'm going to pull this off, i think i am going to give it an arcade kind of cutout and just fill in the extra space around the slug with an explosion like someone else said because it just isn't going to fit well.  i'm not going to stray too much from the outline, but on the gattling gun pat, i'm going to have to since i'd like a structurally solid arcade cabinet.  thanks thoguh guy's for the input.  i'll do some revised sketching soon when i get my bezel and can create exact dimensions.

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Re: Metal Slug Cab *still waiting for parts*
« Reply #51 on: January 25, 2005, 03:18:45 pm »
aww man! I was lookin forward to seein the sides the shape of the robot, like pixelhuggers photoshop picture! I think you should do it! Just get your robot printed and trace it onto your wood! Hall of Fame material.....
Coming soon: 4 player mame cab and Scratch built Moonwalker....Hall of Fame, here I come!

Flinkly

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Re: Metal Slug Cab *still waiting for parts*
« Reply #52 on: January 25, 2005, 11:19:56 pm »
eh...no offense to pixel, but the actual cab in the pic he made looks horrendous.  the idea would be awesome to make a cab in the outline of something, but the robot has way too many curves and the cannon and gattling gun would have a very hugging affect as some commented before.  i'm not talking about losing the whole outline, but i'm gonna have to sketch over some stuff.  but anyways...

any objective comments on the cab?  by the way, it's going on three weeks and i still haven't gotten my happs stuff.  i can't believe those coin doors take so long to take apart and put back together.

Flinkly

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #53 on: January 27, 2005, 01:45:11 pm »
ok, ok...so what about a frontend for this monster of a cab?

i'm using mamewah right now because it's relatively simple, but i'd like to get the price is right wheel kind of menu like emulaxian has.  does anyone know of a mamewah skin that incorporates this or do i need to switch to emulaxian.  i only ask because i've been messing around with emulaxian too and it seems to be exponentially more difficult than mamewah.  and i already have most of mamewah set up.

as for the look of the frontend, i'd like to get an industrial look going.  like sheets of metal with rivets around the edge, a bit of rusting, etc.  Does that sound like a good enough graphic idea for the frontend?  i'm only going to be doing arcade games so i'll only have one screen to deal with.  should i incorporate an animated character from the game or a vehicle?  i don't want it to be too cluttered, so at most i'll have the marquee for the game, and maybe a screenshot and 1 or 2 animated metal slug things.  so shoot in your opinions so i can get a feel for what i should do.  as always, hastily created pics of a possible screenshot are always accepted.  ;)

Daniel270

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #54 on: January 27, 2005, 07:11:36 pm »
Sounds like all you'd need would be the right skin for MameWah and you'd be set..... 
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ginno

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #55 on: January 27, 2005, 09:22:38 pm »
Have a browse around http://www.tutorialoutpost.com if your looking to design the 'metal' fontend your talking about in photoshop.

Flinkly

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #56 on: January 27, 2005, 10:13:13 pm »
that's an aces site, thanks for the input ginno...but i'm going for a more cartoonized look to the rusted metal, so i don't need anything to look real.

they do have some cool metal tutorials and rust tutorials, but they all look to real, i'm going more for a silver background with some reddish color just "sprayed" over random areas and some darker red around the rivets.  i tried looking for something to model a rivet after also and all i could find are real rivets.  well i think i'm going to stick to a hexagonal shape to signify a rivet like in the old-school days of riveting in steel buildings.

i think i might go for a metal slug logo on a sheet riveted towards the top as a title, call it "metal slug arcade" and then use the metal sheet idea around the pic for the game and then each triangle shape from the wheel will be a single sheet of metal riveted along the edges to the nest sheet.  now all i have to do is figure out my control panel and find an artist to put all this stuff together for me.

stellarola

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #57 on: January 27, 2005, 10:36:57 pm »
Where the guns are on the cabinet...don't u think that would get in the way of arm room. Seems a little cramped.

Flinkly

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #58 on: January 31, 2005, 01:38:14 am »
although most of this thread leads one to believe i'm using the exact outline of the robot as my side panels, as shown in pixelhugger's pic, i am not.  i've come to the realization that there would just be too many problems in such a design.  so i'm going to create somewhat of a usual cabinet outline as my uncomplete side panels and then fill in any extra space around the robot with a mighty explosion or something.

man...whenever i think about the cabinet in my head, i get chills, because of how cool i know this monstrosity is going to look.  now if only i could get it out of my mind and into reality...

just a bit of update...i e-mailed happs the other day to see how much longer my order was going to take and they informed me that they weren't planning on shipping my order till march 15 because one part is on backorder.  if it wasn't such a long time, i would have just held the order till then, but since it's more than a month away, i had them ship the rest now.  i wonder what i'm going to end up paying for shipping, well, i guess i need the parts so it shouldn't matter...

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #59 on: January 31, 2005, 02:29:35 am »
although most of this thread leads one to believe i'm using the exact outline of the robot as my side panels, as shown in pixelhugger's pic, i am not.
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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #60 on: January 31, 2005, 08:34:49 am »
Good to see this project hasn't died the death, I really cant wait to see you get this done. Very inspirational. I always play some Metal Slug after I read this thread.

Heres a suggestion. Why dont you cut the gun out separately and use it for the sides of the CP. Then you have a 3D approach of the mech. His body could be the side of the cabinet and the gun can be the side of the CP.

:)

This is a good idea. What im thinking would be a good idea along these lines is make the mech work for you.

Start to cut it out in photoshop or some such program, and move "bits" where you want them to be, like you could use the cannon as the side for the CP and put the arm with the gun on it so the elbow is bent more and the end of the barrel is more inline with where you need it to be. In other words, chance its "stance". Might end up slightly "un-sluggy" (I dont know if thats a word, but it is now), but I think it could work if you spend some time on it.

I'll try and dig out my copy of PS and have a play and see what I can come up with.

Hope this helps;

LD
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Flinkly

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #61 on: January 31, 2005, 05:50:36 pm »
well quarterback, i actually did redo the last two posts i made.  so you probably have seen the last post as new a couple times.  since i check this about twice a day for your opinions, i often write posts about new ideas, and since i had made two in a row, i went ahead and combined them in a new post and deleted the old ones.

as for any new news, i haven't recieved my shipment yet, but should by friday at the latest, so expect some cabinet plans during the following week.  incidentally, i have midterms for the next four weeks, so don't expect too much.  well...back to playing the waiting game...

Flinkly

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Re: Metal Slug Cab *still waiting for parts / FE Update*
« Reply #62 on: February 03, 2005, 05:53:09 pm »
well even though i hate replying after my own last message, i was just going to say that for those of you out there who were thinking of ordering the happs p360 joystick in peices instead of whole aren't going to save alot of money.  i ordered mine like this from happs since i already ordered my joiystick handles from slikstik.  i just got my invoice from happs yesterday and a p360 in parts without the stick cost me 30.90.  now this is still a savings over the whole price, but someone said earlier on the forums that they only cost 15 bucks if you bought them in peices.  the base alone costs 27 bucks.  anyways, happs didn't screw me too bad on shipping even though i ordered a bezel and a coin door, shipping was only 33.30.  anyways, i figures i'd update with that info since nothing else has changed yet....working on preliminary cab design without my bezel measurements...might post that soon.  thanks for all the help guy's and i'm still looking for an artist to pay for his services in helping me with my artwork.

Flinkly

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Re: Metal Slug Cab *PARTS RECIEVED!*
« Reply #63 on: February 03, 2005, 09:08:13 pm »
well not really anything new to say, but i did get my happs parts today except for my p360 joystick bases...so at least during the making of my cabinet i wont be able to play it.  at least not without a keyboard.

Flinkly

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Re: Metal Slug Cab *PARTS RECIEVED!*
« Reply #64 on: February 05, 2005, 05:58:05 pm »
well, i guess everyoe lost interest in my topic, but i'm still posting away.

as for cabinet news...i've come to the conclusion that the cab will be 28.5 inches wide total, which means my control panel will be 27 inches wide, along with everything else sandwiched between my side panels like my bezel and marquee.

and for everyone's information, my happs 27" bezel came a woping 29.5 inches wide and 29.25 inches tall...i'm definatly going to have to cut this baby down.  i was thinking since i'm going to cut the width down to 27 inches that i might keep to the full screen standard and cut it to be 20.25 inches tall so it looks more normal.

as for cp design...that's what i'm working on right now to get the shape down right.  i'm thinking of making it have three edges on the front similar to pixelhuggers, but not as deep from front to back.  as for right now, i'm just doing two players with 7 buttons each, but i do plan on adding a spinner and trackball later so i'm going to leave plenty of room for that.

and the front end, i think i'll stick with mamewah since it's such a great front end, and i've never had any problems with it, except since i've upgraded to 1.61, i haven't gotten it to see any of my games.  well, i've got plenty of time to mess with that.

and artwork...i haven't gotten an artist to help me out with this yet...i've asked around and even offered money for their services, but no one seems to have the time for it.  well, i guess i'll just plan around the artwork for now, and hope i don't mess anything up for myself in that regard.

well, like always, i'm always happy to hear what you have to say about my project...and hopefully the cabinet will be constructed soon....but we'll see about that.

AGGIEZ

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Re: Metal Slug Cab *PARTS RECIEVED!*
« Reply #65 on: February 05, 2005, 07:16:39 pm »
People here like to see pictures. Post some pics of you progress and you'll maintain interest in the thread...just keep us updated on the process, and include pictures...

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Re: Metal Slug Cab *PARTS RECIEVED!*
« Reply #66 on: February 07, 2005, 07:37:29 pm »
That one Pic PixelMan put on your thread was halarious!!! Too F-ing Sweet Dude.. ^.^  GOOD LUCK!

Flinkly

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Re: Metal Slug Cab *PARTS RECIEVED!*
« Reply #67 on: February 08, 2005, 02:45:20 pm »
ok, i've got a side panel designed for my cab...but i'm still not sure about how high i should ultimately make it or how wide at the bottom...i've been overlaying the slug against the side and it looks like the bottom would have to be pretty wide to include most of the slug.
« Last Edit: February 08, 2005, 02:56:16 pm by Flinkly »

darktemp

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #68 on: February 08, 2005, 05:36:39 pm »
I think trying to accommodate that picture for sideart and designing the cab around it is a mistake.  It looks like the depth of the cab is going on 40" but it's hard to tell.

stellarola

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #69 on: February 08, 2005, 06:23:02 pm »
If you go about doing the cabinet like that picture above....it will break my heart, man. I assumed you were gonna make the sides, the shape of that robot. Kinda coming at you. I didnt know you wanted to have a basic shape cab, with the sideart in a funny spot. If you want to keep these peoples attention, or...at least mine. Go with the sides as the shape of that robot.  ;D


-Ben

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #70 on: February 08, 2005, 06:44:01 pm »
It does look like the cab is too deep..... unless you move the artwork forward so the cannon becomes part of the CP side and you end the cab where the artwork starts to fade.

I really think you should incorporate some part of the art as the cabinets actual profile. Even if it's only a curve here and angle there.
Project mega thread HERE

Flinkly

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #71 on: February 08, 2005, 10:29:38 pm »
ok, ok...i'll see if i can come up with something to accomodate everyone...yeah, the cab outline in the pictur is 41 inches deep on the bottom, and today  also realized that i'm only going to have controls for 2 players minus a trackball and spinner, so i don't have to make that part as deep either...let me see if i can make another crappy mockup with the cannon protruding out and with the little redesigns i made...

quadmasta

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #72 on: February 08, 2005, 11:44:38 pm »
ok, ok...i'll see if i can come up with something to accomodate everyone...yeah, the cab outline in the pictur is 41 inches deep on the bottom, and today  also realized that i'm only going to have controls for 2 players minus a trackball and spinner, so i don't have to make that part as deep either...let me see if i can make another crappy mockup with the cannon protruding out and with the little redesigns i made...

*cough* lowboy mod*cough


stellarola

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #73 on: February 09, 2005, 12:06:03 am »
I'd like to see someone do that lowboy mod. Anyway, I don't think it would look attract. Would be cool to see it, but seems a little uncomfortable.

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #74 on: February 09, 2005, 10:27:21 am »
Here's how I'd do it.
It's a rough sketch but I think you now what I mean.
Use the 'nose' as the control panel.
Have a skilled friend move the big gun a bit to the right/back.


Flinkly

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #75 on: February 09, 2005, 04:49:40 pm »
ok, ok...enough of trying to be an artist...just kidding, you guys are doing better than i am.
« Last Edit: February 09, 2005, 04:54:05 pm by Flinkly »

Flinkly

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #76 on: February 09, 2005, 05:00:52 pm »
ok, so i got the cp pics real quick since i'm getting good at using paint...(regular microsoft paint...)

here they are...and enjoy.

i guess i should explain the layout...

the top three middle buttons are admin buttons, and in order are escape, pause, and start
the other two buttons on the top are the start buttons for 1 and 2
the buttons with the joysticks are 1234 on the top row, and 456 on the bottom row.

measurements are 27 inches wide and 9.75 inches tall...i don't know why 9.75, it just worked out that way...
« Last Edit: February 09, 2005, 05:04:08 pm by Flinkly »

quadmasta

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #77 on: February 09, 2005, 11:00:44 pm »
Why have admin buttons at all?

Flinkly

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Re: Metal Slug Cab *PRELIMINARY CABINET SKETCHES*
« Reply #78 on: February 09, 2005, 11:45:01 pm »
well quadmasta, for ease of use.  it's still gonna look like an arcade, and i don't want to be using shift stuff to access things.  if i ever need to change any major stuff, i'll just pull out the keyboard through the coindoor.

with this good tiding...also comes bad news.  alot of the followers of this thread will be upset, but life isn't fair.  actually, i'm changinf the name of the thread, so you might not even recognize it.  but by now you've probably already seems that.  anways, on to the bad news.  i'm not going to do the slug as sideart, or probably any metal slug art.  first, i can't get anyone (but you quadmasta) to do any vector work for me, or artwork in general.  secondly, it's taking too much time away from just building an arcade cabinet.  and lastly, it's just turning out really ugly and unaccomodating, so it must be cut.

alot of you are going to be upset, but don't let that stop you from making it yourself if you like the idea so much.  anyway, for now my cabinet is going to be made loosely off of q*bert side dimensions with a few changed here and there because i like the outline of the cab.  the cp decisions are the same, but to most of you that probably wont matter.

again, i'm sorry for this abrupt change in plans, but to have the arcade cabinet i want, i must cut loose this brick that has been holding me down.  i hope you all can forgive me.

also, should i start a new thread since this doesn't follow most of the preceeding stuff, or should i just keep on truckin?  thanks for the advice....

RetroJames

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Re: Cab Formerly Known As The "Metal Slug Cab"
« Reply #79 on: February 10, 2005, 12:22:09 am »
I'll get the rope.