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Author Topic: Street Fighter EX2 Plus  (Read 1387 times)

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HaRuMaN

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Street Fighter EX2 Plus
« on: October 27, 2004, 11:48:57 am »
Anyone know how to set this up in MAME32 so that it looks good?  I have zinc, which runs the game superbly, in mame32, it just looks like crap.

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Re:Street Fighter EX2 Plus
« Reply #1 on: October 27, 2004, 12:24:50 pm »
Anyone know how to set this up in MAME32 so that it looks good?  I have zinc, which runs the game superbly, in mame32, it just looks like crap.

  I'm pretty sure this is one of those games that you need a hefty computer to run in MAME, which is why it's in Zinc :)

-Steve

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Re:Street Fighter EX2 Plus
« Reply #2 on: October 27, 2004, 12:39:18 pm »
Yes that sounds right - Zinc uses 3d acceleration properties of your pc. It's basically (I'm half guessing here so apologies if wrong) intercepting 3d instructions in the original game that would have been sent to the graphics processor, converting them to directx/opengl and sending them to the pc gfx card. So it does not have to emulate a complex graphics chip, making the game run faster etc..etc... But its not 'true' emulation and I'm guessing not guarenteed accuracy.

Mame would always emulate the complex graphics chips completely, and then run the original code the on the emulating gfx unit..... so in theory perfect, but much harder.

Is this right?

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Re:Street Fighter EX2 Plus
« Reply #3 on: October 27, 2004, 12:42:12 pm »
Right, and you know Silver?  When you're right, you're right.

Right?

-Steve

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Re:Street Fighter EX2 Plus
« Reply #4 on: October 27, 2004, 03:16:05 pm »
Also remember... the original hardware only handled like 320x240...   Another problem.

your just used to running at high resolutions on your SVGA monitor...

Original resolution looks MUCH better on a monitor with native resolutions.

btw, Model2 renders everything at native resolutions and then uses the 3d hardware to stretch... This is why it seems more boxy at higher resolutions..