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Author Topic: Any Vector Emulators that simulate glow?  (Read 3060 times)

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Dave_K.

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Any Vector Emulators that simulate glow?
« on: September 13, 2002, 01:58:10 pm »
After playing almost every vector based game made last weekend at the CA Extreme show, I'm wondering why nobody has made a Vector (only) Emulator that simulates the glow/intensities vector games produce.  I did a quick search of usenet and see people talking about possible implementations with modern 3d accelorator cards (back in 99 and 2000) but couldn't find any emulator developed from those ideas.

Anyone know of a vector emulator which tries to accomplish this?

-Dave

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Re:Any Vector Emulators that simulate glow?
« Reply #1 on: September 13, 2002, 02:45:32 pm »

After playing almost every vector based game made last weekend at the CA Extreme show, I'm wondering why nobody has made a Vector (only) Emulator that simulates the glow/intensities vector games produce.  I did a quick search of usenet and see people talking about possible implementations with modern 3d accelorator cards (back in 99 and 2000) but couldn't find any emulator developed from those ideas.

Anyone know of a vector emulator which tries to accomplish this?

-Dave



do a search for vectordream it supported a glow feature...

peter

Dave_K.

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Re:Any Vector Emulators that simulate glow?
« Reply #2 on: September 13, 2002, 05:01:10 pm »
Wow, VectorDream is pretty damn close to what I was looking for.  It even has backdrops with slight burn-in's!

But the glow effects (on asteroids for exampe) only happen when you hit an asteroid.  It doesn't seem to simulate the varying "intensities" like the way the bullets from your fire glow.   :(

Also VectorDream was created (and last updated) in 1998.  I'd think someone would come along and take advantage or today's 3d accelorators for more realistic effects.

Oh well I can only dream (pun intended)  ;D

-Dave

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Re:Any Vector Emulators that simulate glow?
« Reply #3 on: September 13, 2002, 05:33:29 pm »
Excuse me if I'm wrong.. but I vaguely remember retrocade had a ton of  playability enhancements for vector games (were they the first to use backdrops or bezels n' stuff?)

IT was fast as it had neil bradley's asm cpu cores n' stuff...

so retrocade (Even though it hasn't been updated in forever) might be worth trying if you haven't...

hopefully it supports glow, etc... I vaguely remember it being pretty good like i said..
rampy

Minwah

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Re:Any Vector Emulators that simulate glow?
« Reply #4 on: September 13, 2002, 08:50:44 pm »
I was wondering about this too, since playing Asteroids at the GameOn show.  I'd never been lucky enough to play on a REAL vector machine before  :'(  Those screens are great :)

SirPoonga

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Re:Any Vector Emulators that simulate glow?
« Reply #5 on: September 13, 2002, 11:24:05 pm »
Real asteroids, more importantly, on real electohome xy monitor and asteroids cab is awesome!!  My uncle has one.  The ectrohome monitor is BRIGHT!!!

Dave_K.

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Re:Any Vector Emulators that simulate glow?
« Reply #6 on: September 14, 2002, 01:12:44 pm »

Real asteroids, more importantly, on real electohome xy monitor and asteroids cab is awesome!!  My uncle has one.  The ectrohome monitor is BRIGHT!!!

This is exactly what I was blown away with (and serious consider buying an asteroids cab that weekend).  I'm sure using today's accelorators, you can come pretty close to simulating the glow and intensities of a real b/w xy monitor.

-Dave

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Re:Any Vector Emulators that simulate glow?
« Reply #7 on: September 14, 2002, 05:00:15 pm »
Real asteroids, more importantly, on real electohome xy monitor and asteroids cab is awesome!!  My uncle has one.  The ectrohome monitor is BRIGHT!!!
This is exactly what I was blown away with (and serious consider buying an asteroids cab that weekend).  I'm sure using today's accelorators, you can come pretty close to simulating the glow and intensities of a real b/w xy monitor.

-Dave

no, I don't think you can get that intensity from a computer monitor.   have you seen an all white screen (startup a neogeo game).  A vector monitor is bright because there was a single concentrated lightsource.  If you play asteroids with no ambient light, I think you could go blind!!!  I have, I saw spots for quite sometime afterwards!!

Oh, you might want to think twice about owning an asteroids machine.  My uncles hasn't run in years.  It's just hard to find a replacement monitor at a resonable cost.   since I live in Minneapolis, not nowhere USA, WI like him, he is thinking of letting me have the cabinet if I can find a monitor for it:)

I'm wondering, would the monitor just need a cap kit??  There is no display whatsoever so it might be something a cap kit can;t fix.
« Last Edit: September 14, 2002, 05:03:50 pm by SirPoonga »

Minwah

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Re:Any Vector Emulators that simulate glow?
« Reply #8 on: September 16, 2002, 04:39:28 am »
I just noticed that when I switch my monitor to 800x600 interlaced, white looks particularly bright (not as bright as vector, but loads brighter than normal).  Dunno whether that screen mode could somehow be used to simulate 'glow' ?

Dave_K.

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Re:Any Vector Emulators that simulate glow?
« Reply #9 on: September 16, 2002, 02:19:21 pm »
When I mean simulate glow I mean exactly that through software rendering (glow/particles/etc).  I don't expect the monitor to behave like a real XY monitor.  I've seen plenty of new 3D games with great glow and spark effects...all rendered realtime via the accelorator card.  This shouldn't be to hard for an emulator...but I guess nobody is going to make an emulator with a req being accelorator for old 2d vector games.

About your Uncle's broken monitor.  Check the 2 fuses on the board.  If they are blown, could be a bad flyback and/or horizontal transistor.  Not sure how different these are from normal G07 tubes.  Bob Roberts used to have a sale on cap kits that came with fuses, horizontal transistor and flyback.  Totally fixed my blown spy hunter monitor.  Check his site.

-Dave

Lilwolf

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Re:Any Vector Emulators that simulate glow?
« Reply #10 on: September 17, 2002, 04:49:31 pm »
Someone doing a good opengl emulator for vector games would be SWEET!

There would be a ton of things they could add.

IRobot would be cool since could add lighting and a ton of extras free of charge... and if you got into it, you could also try to catch some of the 3d stuff and update it a bit (like transparent eye and maybe cool laser)...

but the other parts would be free (since you set that up in opengl before rendering the scene)..

I wouldn't dought if you could add texture based on color also...


ErikRuud

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Re:Any Vector Emulators that simulate glow?
« Reply #11 on: September 19, 2002, 10:17:16 am »
Retrocade does do a pretty good job with the vector games, but is does not support sound for most of them.
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