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Author Topic: Act Light Gun Reload workaround?  (Read 3546 times)

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Jakedakat

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Act Light Gun Reload workaround?
« on: October 06, 2004, 12:24:45 pm »
I was wondering if anyone has come up with a workaround to the off screen reload problem? I know you can shoot to the very edge of the screen in some games and it will reload, but thats not the easiest thing to do.

Rob

Lilwolf

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Re:Act Light Gun Reload workaround?
« Reply #1 on: October 06, 2004, 12:49:22 pm »
Analog+ and NoNameMame both have a fix that is better then the plain jane mame

clanggedin

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Re:Act Light Gun Reload workaround?
« Reply #2 on: October 06, 2004, 02:00:20 pm »
off-screen reload does not work for dual guns in Analog+. Reload is assigned to mouse button 2

Chris

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Re:Act Light Gun Reload workaround?
« Reply #3 on: October 06, 2004, 02:15:33 pm »
off-screen reload does not work for dual guns in Analog+. Reload is assigned to mouse button 2
It works for me....
--Chris
DOSCab/WinCab Jukebox: http://www.dwjukebox.com

clanggedin

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Re:Act Light Gun Reload workaround?
« Reply #4 on: October 06, 2004, 03:08:50 pm »
For dual guns??

Chris

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Re:Act Light Gun Reload workaround?
« Reply #5 on: October 06, 2004, 03:21:46 pm »
Yes.  I'm using a version a few builds back, though, so if it's been broken in a more recent version I'm not seeing that.
--Chris
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clanggedin

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Re:Act Light Gun Reload workaround?
« Reply #6 on: October 06, 2004, 10:46:01 pm »
OK just tried Analog+ again. Reload is only availabel in the corners of the screen not off screen like it is in mame.

It's much faster to hit button 2 to reload than shoot a corner until it registers.

Chris

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Re:Act Light Gun Reload workaround?
« Reply #7 on: October 06, 2004, 10:59:57 pm »
OK just tried Analog+ again. Reload is only availabel in the corners of the screen not off screen like it is in mame.

It's much faster to hit button 2 to reload than shoot a corner until it registers.

What if you map Mouse Button 1 to reload?  Shooting offscreen is equivalent to pressing Mouse Button 1. (Go into the menu, go to Reload, hit Enter, and fire offscreen.)

--Chris
--Chris
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u_rebelscum

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Re:Act Light Gun Reload workaround?
« Reply #8 on: October 07, 2004, 12:10:25 am »
OK just tried Analog+ again. Reload is only availabel in the corners of the screen not off screen like it is in mame.

What if you map Mouse Button 1 to reload?  Shooting offscreen is equivalent to pressing Mouse Button 1. (Go into the menu, go to Reload, hit Enter, and fire offscreen.)

--Chris

clanggedin, don't enable offscreen_reload for analog+:

For all PC lightguns, pulling the trigger while shooting off screen (aka "offscreen reload") sends a mouse button 2 press.  It's a "feature" of the PC guns that made it so they didn't reload in mame.

Official Mame -offscreen_reload works by translating all mouse button 2 presses to mouse button 1 when enabled.

Analog+ adds another way to reload, by adding a fake button 2 that can be mapped to the fake button 2 the PC guns send.

If both are used at the same time, they cause conflicts.  So if you use analog+ way of reloading, do not enable official mame's reload.  IOW, disable official mame's reload (aka -nooffscreen_reload, aka "offscreen_reload 0" in mame.ini)

Analog+ way is more flexible but more of a hack.  Official mame's way is in the core, but if enabled, you can't use the button 2 for anything but reload if enabled (and is still a hack, IMO).


All this headache is caused by PC lightguns' differences from the real arcade lightguns, and the original arcade games not having a button to reload.
Robin
Knowledge is Power

clanggedin

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Re:Act Light Gun Reload workaround?
« Reply #9 on: October 07, 2004, 11:35:18 am »
Thanks for the info u_rebelscum

Jakedakat

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Re:Act Light Gun Reload workaround?
« Reply #10 on: October 07, 2004, 12:35:04 pm »
Thanks for all the info, I am gonna have to switch to analog mame once I can track down another Light gun. But I sort of feel stupid, I didnt even notice the offscreen reload in the mame.ini. Of course it was late and I was staring at ini files for awhile :)

Rob