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Author Topic: Vertical Monitor Frontend Questions...  (Read 1365 times)

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chowny

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Vertical Monitor Frontend Questions...
« on: September 22, 2004, 10:08:22 am »
I'm busy adding Vertical Monitor Support for ArcadEPIC.

But when running in Vertical mode, it is sloooow. The reason for this is that it has to Rotate the Snaps, and Logos and fit them back to the screen.

How fast are other Vertical Mode front ends?

Would vertical front end users have 90degree rotated snaps? Or are the front ends rotating them on-the-fly?

How best to do this.

Regards
 Stephen

PacManFan

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Re:Vertical Monitor Frontend Questions...
« Reply #1 on: September 22, 2004, 10:15:13 am »
Howdy chowny,

What I am doing now for Kymaera is pre-rotating the images. Kymaera (and Emutron) used to blit the entire FE image into a vertically oriented bitmap, then rotate and blit the image to the screen. This was horribly slow, So I decided that if a user is really running a vertical or vertical-cocktail system, They shouldn't have any problems permanantly rotating their snaps,marquees, cabs, etc.. to a new orientation.

In the next release of Kymaera I'm about to upload, I have included a small utility program that you can point to a directory, and it will rotate all images in that directory to 90,180, or 270 degrees.

So now in the frontend, the only thing I have to rotate is the text, which is much faster than rotating all the images.

-PMF

« Last Edit: September 22, 2004, 10:23:43 am by PacManFan »
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Re:Vertical Monitor Frontend Questions...
« Reply #2 on: September 22, 2004, 10:17:59 am »
Depends on the engine. With emulaxian/3darcade, advancemenu, arcadeos and several others there is no noticable difference between horizontal and vertical operation.
I think advancemenu is the fastest vertical fe.

I think all current fe's that use vertical layouts rotate the screenshots on the fly.

edit: hehe i see pacmanfan posted at almost the same time...so i take back the above comment that all fe's that support rotation rotate them on the fly ;)

peter

« Last Edit: September 22, 2004, 10:20:33 am by )p( »