Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: My cab's sideart. Comments welcome  (Read 3796 times)

0 Members and 1 Guest are viewing this topic.

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
My cab's sideart. Comments welcome
« on: September 12, 2004, 02:47:32 pm »
Here's my side art. I put it together in Photoshop over the past few hours.

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
Re:My cab's sideart. Comments welcome
« Reply #1 on: September 12, 2004, 02:48:50 pm »
oh, I forgot:

The final size will be 20" x 26"

itismejs

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 229
  • Last login:February 29, 2012, 05:25:43 pm
Re:My cab's sideart. Comments welcome
« Reply #2 on: September 12, 2004, 03:21:46 pm »
Are those just printsceens of characters?
They should have been saved as pngs (or any lossless) and not be enlarged that much because I doubt that vectors possible.

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
Re:My cab's sideart. Comments welcome
« Reply #3 on: September 12, 2004, 06:11:07 pm »
They're screen captures of the games. I got most of it off of the videogamemuseum site.

I wasn't planning on having it vector-mapped, so that's really not an issue.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re:My cab's sideart. Comments welcome
« Reply #4 on: September 13, 2004, 02:18:58 am »
What he's saying is that if you take a bunch of screencaps and scale them up willy-nilly your final file will look like garbage.

You can take screencaps and make them look really great when you scale them up. Using photoshop, select

Image>Image Size
Set the size you want to scale up to in multiples of 4. The pixel depth should be about 150 DPI to 300 DPI, with the width and height set to whatever you want. (just make sure that the pixels dimensions are evenly divisble by 4. Click the "resample image" checkbox, and use "nearest neighbor"

This way, when you scale up your bitmaps will look really awesome.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

simplygriff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 400
  • Last login:January 10, 2008, 10:05:05 am
    • simplygriff.com
Re:My cab's sideart. Comments welcome
« Reply #5 on: September 13, 2004, 10:06:57 am »
What he's saying is that if you take a bunch of screencaps and scale them up willy-nilly your final file will look like garbage.

You can take screencaps and make them look really great when you scale them up. Using photoshop, select

Image>Image Size
Set the size you want to scale up to in multiples of 4. The pixel depth should be about 150 DPI to 300 DPI, with the width and height set to whatever you want. (just make sure that the pixels dimensions are evenly divisble by 4. Click the "resample image" checkbox, and use "nearest neighbor"

This way, when you scale up your bitmaps will look really awesome.


Very True.  

That sounds like a good technique I've never heard of mahuti.  I'm going to have to try that with some Street Fighter images I want to blow up.
-G
www.simplygriff.com
art : videogames : transformers : life

Live, but Under Heavy Construction

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re:My cab's sideart. Comments welcome
« Reply #6 on: September 13, 2004, 10:28:15 am »
basically that scales up the pixels of the bitmaps without adding any antialiasing.

1 pixel becomes 1 perfect square of 4 pixels or 16 pixels.

If you don't do this, photoshop tries to guess, and then makes the edges all fuzzy.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
Re:My cab's sideart. Comments welcome
« Reply #7 on: September 13, 2004, 12:04:35 pm »
I guess it really doesn't come across as well in the smaller jpg I made of it for the board (turned out with jpeg compression fuzziness and anti aliasing). I already have it set to nearest neighbor and at 200dpi. I could send you the full size version for closer inspection, but I think your computer would explode  ;) (well not literally, but the PSD file is 50+ megs)


mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re:My cab's sideart. Comments welcome
« Reply #8 on: September 13, 2004, 12:30:07 pm »
50 mb? That's all. I only start to worry when they get to be over a few gigs.


:)
Raspberry Pi, AttractMode, and Skeletor enthusiast.

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
Re:My cab's sideart. Comments welcome
« Reply #9 on: September 13, 2004, 02:50:33 pm »
yeah well my PC is a 566mhz pentium celeron with 256mb SDRAM. Intergrated graphics card. This is the computer that will become the MAME brain when my wife and I get a new computer.

mcdo15

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 333
  • Last login:February 16, 2008, 01:49:17 pm
  • why can't i make up my mind
Re:My cab's sideart. Comments welcome
« Reply #10 on: September 13, 2004, 04:35:42 pm »
nice collage
 
TIME OUT acutally use to be a great arcade place at my local mall when i was a kid :)

simplygriff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 400
  • Last login:January 10, 2008, 10:05:05 am
    • simplygriff.com
Re:My cab's sideart. Comments welcome
« Reply #11 on: September 13, 2004, 04:41:42 pm »
nice collage
 
TIME OUT acutally use to be a great arcade place at my local mall when i was a kid :)

Now that you say that I think that's the name of the Namco arcade at the local mall here in town.
-G

Edit:  Since you're probably looking for feedback on your layout of your side art I'll give you some.  I like the Ryu/ Chun-Li coming up and around the logo but I don't like the way the galaga is sucking in the dude from Ghost's and Goblins.  Damn, Can't remember his name. :-\
« Last Edit: September 13, 2004, 04:44:06 pm by simplygriff »
www.simplygriff.com
art : videogames : transformers : life

Live, but Under Heavy Construction

Bgnome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 466
  • Last login:January 10, 2005, 04:05:16 pm
  • Who's da gnome?
Re:My cab's sideart. Comments welcome
« Reply #12 on: September 13, 2004, 04:52:43 pm »
i dont know if this is an artifact from the scaling, but the r-type boss sprite doesn't look like he came out right..
you might be able to get a pic by turning off the background layers in the emulator when taking a snap of the game.  i dont know if mame supports this, but you can do it in zsnes with the snes port of the game.  thats how i was able to make my avatar..

thumbninja

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:September 29, 2005, 12:11:22 am
  • I'm just an ordinary panda.
    • my website
Re:My cab's sideart. Comments welcome
« Reply #13 on: September 13, 2004, 05:14:30 pm »
Time Out was the arcade of my youth. I remember getting hooked on the original Street Fighter (I think it had the biggest CP I have ever seen!)

Time Out was also the arcade of my older brother's youth (he's 35, I'm 26) so he'll flip his lid when he sees this.

IF I remember correctly, Namco owned Time Out first (the tokens have Pac Man style text on it) Then I think I remember it saying "Sega's Time Out" and it was in Sega Logo Text style. I think.

Thanks for the input guys, I was kinda reconsidering putting Arthur in the Galaga vortex already, but I'm still on the fence. It might be a bt too silly. I had lots of fun after I started mixing the games together. Might as well have fun with almost 10 years of Photoshop experience.

I may revisit the whole idea again, leave a bit more room for Pigskin (top right corner)

Does anyone have any recommendations on who to turn to for printing/ how much it has cost others in the past? I'm looking to get it on sticky-backed vinyl 20" x 26" I've already eyed up mamemarquees.com 2 for $65.

clanggedin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1071
  • Last login:July 02, 2012, 11:08:55 pm
  • O'DOYLE RULES!!!
Re:My cab's sideart. Comments welcome
« Reply #14 on: September 13, 2004, 06:00:37 pm »
My brother-in-law was a manager at a Time Out/ Party Zone when I was younger.

Everyone in my family would have their birthdays there. Man I miss those days!