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Author Topic: Looks like we may see hyper NEOGEO 64 emulation in mame one day  (Read 3186 times)

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mattv

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Looks like we may see hyper NEOGEO 64 emulation in mame one day
« on: September 06, 2004, 01:24:41 am »
http://haze.mame.net/hng64.html

Anyone know of any good games? the ones I played (some sort of KOF deritive and a racing game) both stank

It's a shame, they could have used the power for the NG64 to create some great games, but instead they did the usual SNK trick of just rehashing what they had already written, sticking a "64" or and "X" on the end and calling it a new game :-(

paigeoliver

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #1 on: September 06, 2004, 04:57:00 am »
I don't think there are any good games. The motherboards are selling for $20 new in box now.
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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #2 on: September 06, 2004, 08:00:59 pm »
all the games suck :(

besides, if you actually read the hng64 wip haze states that the levle of emulation he got was done after much "kudging".  Since haze doesn't make any emulators and mame doesn't allow hacks it's still not gonna happen anytime soon.

DYNAGOD

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #3 on: September 10, 2004, 12:21:45 pm »
I don't think there are any good games. The motherboards are selling for $20 new in box now.

got a source on that mobo deal? might make a nice screen/monitor saver at that price if nothing else.
besides im a Sam-Sho lover so id be willing to throw 20 bucks away for samurai spirits 2 64, if not just to look at it.
ive seen some vidoes for the neo 64, its control latency and speed definetly leaves something to be desired.
http://www.arcade.4.free.fr/videos/hyper64v.html

I dont know what they were thinking. they should have realized the platform was going nowhere and used that extra rendering might as a platform for a more visually appealing 2d fighter instead of trying to push polys miserably.
« Last Edit: September 10, 2004, 12:25:59 pm by DYNAGOD »
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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #4 on: September 10, 2004, 03:56:28 pm »
I don't think there are any good games. The motherboards are selling for $20 new in box now.

got a source on that mobo deal? might make a nice screen/monitor saver at that price if nothing else.
besides im a Sam-Sho lover so id be willing to throw 20 bucks away for samurai spirits 2 64, if not just to look at it.
ive seen some vidoes for the neo 64, its control latency and speed definetly leaves something to be desired.
http://www.arcade.4.free.fr/videos/hyper64v.html

I dont know what they were thinking. they should have realized the platform was going nowhere and used that extra rendering might as a platform for a more visually appealing 2d fighter instead of trying to push polys miserably.


Can't you just buy it for the PSone?

DYNAGOD

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #5 on: September 10, 2004, 05:38:58 pm »
im sure i could, but i got a jamma cabinet, id rather go with the real deal,especailly at bargain basement prices..

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #6 on: September 10, 2004, 09:56:51 pm »
Okay.  Just checking. ^_^

DYNAGOD

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #7 on: September 11, 2004, 07:15:06 am »
i also did a little digginng after your post. i guess the PS port was SIGNIFIGANTLY poorer than the hardware version,and helped misleadingly fueled the bashing of the neo title. it wasnt a direct port.
who knows it might actually be an enjoyable title on hardware. but i have no high expectations. proboly just look nice in the corner in attract mode.
« Last Edit: September 11, 2004, 07:15:39 am by DYNAGOD »
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Greywolf

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #8 on: September 11, 2004, 09:47:40 pm »
i also did a little digginng after your post. i guess the PS port was SIGNIFIGANTLY poorer than the hardware version,and helped misleadingly fueled the bashing of the neo title. it wasnt a direct port.

The PS "port" was actually not a port at all, it was a sequel of sorts, with a (mostly) new cast of characters, a new storyline, a different fighting system, and so on. The only HNG 64 game ever ported to the Playstation (or any other system for that matter) is Fatal Fury: Wild Ambition, and not only did the graphics take a hit, they also messed up the fighting engine, only thing going for it were the two extra (hidden) characters they added.

I personally own all four fighting games released on the HNG 64 (Buriki One, Fatal Fury, and the two Samurai Shodowns), and I like them quite a bit. The 3D graphics are decent for the most part, while the 2D graphics (used for intros, character select screens, background graphics in Warrior's Rage etc.) are absolutely beautiful, the artwork in the HNG 64's SamShos looks much better than in their Neo Geo counterparts. They run is some kind of interlaced mode which gives them a high resolution look. Too bad they never released a pure 2d game on the HNG 64 as well, it may have had potential.

Anyways, I'm a big SNK (and old-school Capcom ;)) fanboy, so take my (biased) opinion with a grain of salt ...  

DYNAGOD

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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #9 on: September 12, 2004, 12:57:13 pm »
im a big snk fighter fan myself ever since i was a kid, i grew up feeding neo-geo machines in the local corner store and fighting for supremacy amongst the other neighborhood kids. this of course inevitably sometimes spilled out into the streets in real combat, but there was a real sense of competition from those great 2d titles.
i cant imagine snk putting their name on anything that sucked that badly. from wehat ive read the hardware, when initially released was extremely expensive and was cost prohibitive ,as a result it only debuted in a handfull of arcades, never really giving it a chance to catch on.
« Last Edit: September 12, 2004, 12:58:47 pm by DYNAGOD »
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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #10 on: September 13, 2004, 01:03:06 am »
I think the Hyper Neo Geo was just a bad idea. SNK ditched their strength (2D fighters) to try to join the "3D Generation" and got burned for it. The only HNG64 game I've ever even seen is the racer they did, and it was pretty weak.

I'd still like to see it emulated tho. It's be cool to play that SamSho 3D game for myself.

LsLSpamMatt

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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #11 on: December 17, 2004, 02:38:10 pm »
Man...
I was considering buying 4 mobo's for $100 until I read this.
And it was basically to play the 3d Samurai Showdown...
Dad gummit.
Who knows... maybe Xmas money will provide funds for it anyway. 
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Re:Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #12 on: December 17, 2004, 08:41:44 pm »
I think the Hyper Neo Geo was just a bad idea. SNK ditched their strength (2D fighters) to try to join the "3D Generation" and got burned for it.

I'd still like to see it emulated tho. It's be cool to play that SamSho 3D game for myself.

It was a strength in 1993-94... By the time the hng64 came out it was lame.  Just like capcom, they released basically the same game (in this case king of fighters)  over and over and over again, running the series into the ground.  The ng64 was a step in the right direction, but much like the dreamcast in the console wars, it was too little, too late.

The recently resurrected snk is just now getting back on it's feet by finally offering new incarnations of it's franchises rather than re-hashing the same engines. 

Also, if you'll notice, capcom has all but abandoned it's fighter games and is desperately trying to produce new content.  Even if it's the best game in the world, tweaking the gameplay and adding a new character once a year only gets you about 2 good sequels. 

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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #13 on: December 18, 2004, 02:55:27 am »
I still say, go with what you know.

SNK had a established 2D system and franchises that carried them for a few more years after the HNG64 crashed and burned, torching their investment with it. That, and the awesome, but doomed, Neo Geo Pocket Color sunk SNK.

SNK wouldn't have been in that situation if they'd stuck to the games that the fans wanted on the platform that did the job.

Sure they would have needed to evolve their product eventually, but hey, back in '97 when they started the HNG64 project they weren't so bad off...

Tritoch84

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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #14 on: December 18, 2004, 04:27:59 am »
The two samurai shodowns aren't really THAT bad. But to make something that looks that terrible that late in the whole sence was just STUPID.

And FYI, KOF was not "run into the ground" , it's a series, it's ment to come out every year. Most people pick their favorite year, seeing as how none of them are really the same gameplay wise. But they should have stuck to the 2-D market, I mean, back when 3-D games started coming out, there were alot of makers that just hit the dust, and got bought out, or died, 3-D is just a totally different arena.
« Last Edit: December 18, 2004, 04:30:20 am by Tritoch84 »
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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #15 on: December 18, 2004, 04:40:48 pm »
Like it or not guys, snk had a cult following at best.   A handful of fanatics that are willing to buy the exact same game (same sprites, gameplay engine and all)  every single year aren't enough to keep a company going.  This is why snk failed, they never made any truely new games after 1996. 

And they are all exactly the same gameplay wise.... only sad sad people who play the games way too much are going to notice the subtle combo and reversal changes over the years.  With a few notable exceptions, every character has the same sprites and the same special moves.  So to the average gamer (the people you have ot attract to make money)  it was the same game. 

And perhaps you read my response wrong, but the hng64 was a good idea....  they just didn't have enough money to produce good games for it and it flopped before it even got started.  The reason they didn't have enough money was the poor sales of their neogeo titles due to the fact that they basically released kof over and over again every year and only the most hardcore snk freak bothered wasting money after the first few.  This also applies to arcade operators. 

It was a good idea to try new engines, because, lets face it, snk isn't the best at coming up with original charcters and concepts for new games.  Their two biggest series are kof, a blatent street fighter ripoff and metal slug, a cartooned version of contra.  Mind you they put their own spin on the games, but after the initial releases, the ideas stopped coming.  I honestly think that the only reason snk stayed in business as long as it did was the brilliant design of metal slug, a design that was so brilliant that they managed to release the same game (with new levels of course) 5 times and people happily bought it anyway. 

Take away those two series and you have a handful of failed sf2 clones, a few puzzle games available on other systems and One or two oddball fighters that were actually good, but for some reason they ignored (Sam Sho and the later fatal fury games).  Putting 30 characters in a fighter game isn't a good idea unless the hardware can support it and sadly, neogeo mvs didn't have the juice.  If nothing else the hng64 could have offered greater capacity for future 2d titles, but knowing snk they'd just recycle the 10 year old sprites again rather than take advantage of the hardware. 

So come to think of it, none of this is relevant as the true reason snk failed is because they were just a lousy game company.

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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #16 on: December 18, 2004, 07:13:44 pm »
Yes, to the avarage gamer, it's the same. To anyone that takes two seconds to look at it, it's not.

You simply said "the gameplay is the same"

I simply said it's not. Which is it isn't, but I understand the point.

And KOF is huge in Japan and Mexico, but yes "cult following" would round them all up I guess.
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Re: Looks like we may see hyper NEOGEO 64 emulation in mame one day
« Reply #17 on: December 19, 2004, 01:19:02 am »
Ok Howard, SNK sucks.