Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Q*Bert(or any other) CPO Artwork Question *****  (Read 1291 times)

0 Members and 1 Guest are viewing this topic.

koolmoecraig

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1433
  • Last login:April 05, 2014, 07:07:20 pm
    • My Intervention
Q*Bert(or any other) CPO Artwork Question *****
« on: August 10, 2004, 06:49:21 pm »
Hello all.

I am using the Q*Bert CPO artwork from the library as the basis for my "Q*Bert Arcade" Mame machine and I have a few questions before I start altering it.

First off, when I download and import it into Photoshop as a Photoshop file, are there any benefits in going over 300dpi or is that more than enough when printing?

Who does the best quality custom printing? I want the overlay to of the same material as the original.

When I am finished tweaking it, is there anyone on this board that I can send it to to check it out and make sure its ready for printing? Any Photoshop/Printing Gurus?

Thanks all!


whammoed

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2310
  • Last login:July 11, 2025, 01:02:55 pm
  • Crack don't smoke itself
    • NiceMite
Re:Q*Bert(or any other) CPO Artwork Question *****
« Reply #1 on: August 10, 2004, 11:51:04 pm »
Since no-one who is really knowledgable about this stuff is responding right away, I will try and point you in the right direction.  You will want to modify it in Adobe Illustrator or another program that handls vector graphics.  Vector graphics is the format the qbert cpo is in.  You don't need to worry about dpi with vector graphics as things are drawn mathematically and not with pixels so you can make it as big as you want with no quality degredation.  Even if you havent used illustrator before you will likely be able to pick up enough to modify something like you want.  Download the trial version and just get it done before the 30 days expire.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re:Q*Bert(or any other) CPO Artwork Question *****
« Reply #2 on: August 11, 2004, 12:27:00 pm »
If you have the option, make changes with Illustrator.

If you plan to use PHotoshop, 300 DPI should be fine. People can argue til they're blue about DPI, but generally 300 DPI "at size" is considered industry standard.

If you want the overlay to be almost exact, I would recommend going with a reproduction if you can find it. To most people, however, a print of this from a source like classicarcadegraphics.com or mamemarquees.com will do the trick. The price is about 35-40$, and it will feel like an original CPO. Also, if you use classicarcadegraphics, or mamemarquees, just let them know that you are inexperienced, and ask them to make sure it's ready for printing... they probably pre-flight the file anyway, but it wouldn't hurt to ask.
Raspberry Pi, AttractMode, and Skeletor enthusiast.