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Author Topic: Game Idea for scrolling shooter  (Read 2752 times)

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NoBonus

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Game Idea for scrolling shooter
« on: June 25, 2004, 04:25:26 pm »
I have a game idea that would be cool for anyone wanting to make a scrolling shooter.  Make a game where you fly the White Knight and SpaceShip One (you know, the plane that went into space).  You could have a lower altitude level with the White Knight and Space levels with SpaceShip One.  Two cool looking ships that are crazier looking than most sci-fi ships I've seen.  Sound fun? It does to me!

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NoBonus

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Re:Game Idea for scrolling shooter
« Reply #1 on: June 29, 2004, 06:49:56 pm »
I guess I am the only one that feels that way, odd..

Minwah

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Re:Game Idea for scrolling shooter
« Reply #2 on: June 30, 2004, 10:05:17 am »
Could be good...not many game programmers here tho.

When you've finished it put a link up and I'll have a go  :D

Lilwolf

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Re:Game Idea for scrolling shooter
« Reply #3 on: June 30, 2004, 10:43:22 am »
I thought all of us where game programmers

without enought time to write games anymore..

so we start writing frontends

which take more time then most homebrew games..

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Re:Game Idea for scrolling shooter
« Reply #4 on: June 30, 2004, 12:19:01 pm »
I've been a professional game programmer before at several companies. It's a tough industry to be in. Lately, it's been growing like crazy since game sales have exceeded movie sales.

Putting together a simple side-scrolling game shouldn't take more than a week if someone else does the design and artwork. I'd be up for the challenge if someone can completely spec out the game, and hand me all the art.

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Re:Game Idea for scrolling shooter
« Reply #5 on: July 01, 2004, 06:55:57 pm »
I am not a programmer, nor a graphic artist, but I can find pictures of the actual plane, test-play the game, and so on if needed.  

Floyd10

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Re:Game Idea for scrolling shooter
« Reply #6 on: July 01, 2004, 09:21:28 pm »
I am a Graphic/website/musical artist. If you need me, Id be happy to help

NoBonus

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Re:Game Idea for scrolling shooter
« Reply #7 on: July 02, 2004, 12:56:10 pm »
So what else do we need to do this?

Minwah

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Re:Game Idea for scrolling shooter
« Reply #8 on: July 02, 2004, 01:39:22 pm »
Sorry I don't know a lot about game development...but I would love to see a game by BYOAC-ers...for once there would be no worries about cab-friendlyness  :)

NoBonus

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Re:Game Idea for scrolling shooter
« Reply #9 on: July 02, 2004, 02:19:48 pm »
Me too.  Plus, I am totally enamored with the whole X prize thing and a game using the White Knight and SpaceShip One would totally rock... of course, we could add the other ships in the race as enemies or as selectable ships.  How's this for a concept.  You fight your way to the top of the sky with the whole ship, then you launch the space ship, play a few space levels, then have a descent level with the space ship. Or, as a variation, once you complete the process with the White Knight and SpaceShip One (or whichever ship you selected first) twice (as required by the X prize) then you get to choose a different ship and try again.  You keep going until you have completed the mission with each of the ships then you have won the game!

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Re:Game Idea for scrolling shooter
« Reply #10 on: July 02, 2004, 04:41:59 pm »
It'll need a rotation option too  ;) This way us vertical-cocktailers can play too?

Minwah

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Re:Game Idea for scrolling shooter
« Reply #11 on: July 02, 2004, 05:36:29 pm »
It'll need a rotation option too  ;) This way us vertical-cocktailers can play too?

It'b be interesting if for horizontal monitor the game played like R-Type, and for vertical screens like 1942...rather than just rotated almost like 2 different games (side-on and top-down)...

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Re:Game Idea for scrolling shooter
« Reply #12 on: July 07, 2004, 12:22:14 pm »
So, is anyone game for helping make this mother?

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Re:Game Idea for scrolling shooter
« Reply #13 on: July 07, 2004, 03:01:49 pm »
I have a game idea that would be cool for anyone wanting to make a scrolling shooter.  Make a game where you fly the White Knight and SpaceShip One (you know, the plane that went into space).  You could have a lower altitude level with the White Knight and Space levels with SpaceShip One.  Two cool looking ships that are crazier looking than most sci-fi ships I've seen.  Sound fun? It does to me!

NoBOnus

I thought this idea would die slowly on the vine so I ignored it.  But since you asked and people won't be straight with you I'll tell you the "real" reason nobody is interested.  It's a pretty lame idea.
(At least on the artistic end, which is the only part that counts.)

First off, shooters have been done to death.  In order to do a shooter it has to be extremely original to stand out today.  Your only unique concept is to control two ships, which has been done before.  

Secondly and most importantly.... Where's the plot?  These crafts are peaceful space exploration vessels with no weapons.  It'd be just like making a space shuttle shooter.  It would end up looking cheezy and joke-like.  Now that's often a good quality in a game, but I can kinda tell that you were hoping for a semi-serious game concept.  


Don't take it personally, we all have our fair share of stinky ideas.  Lord knows I've had a bunch.  I'm just saving you from yourself.  You might have a start of an idea, but nobody is gonna jump on board until to flesh it out a little more and make it not suck.   ;)

NoBonus

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Re:Game Idea for scrolling shooter
« Reply #14 on: July 07, 2004, 03:38:10 pm »
I disagree, but a better concept could or should be fleshed out.  My main focus is the X Prize and a simple game that can be played in a cab without a load of fancy controls.  Any thoughts?

Spaced Invader

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Re:Game Idea for scrolling shooter
« Reply #15 on: July 07, 2004, 06:52:45 pm »
The only way I see a "serious" X-Prize concept game working is if it's more of a simulation...limited budget, choose the style of craft (ground take off, vertical launch, air released, etc...), select construction materials, build it, and fly it to space with realistic physics...obviously that would be a huge project and NOT cab friendly...

On the other hand CHEESE IS GOOD...especailly when drizzled over French fries! I say make a vertical scroller and CHEESE IT UP!!! How about a scrolling race against other X-ships.

Gameplay: A single player vertical race from the ground (start) to space (finish). The player starts with 3 ships (lives). Weapons are used to slow down, temporarily disable, or destroy other racers. Obstacles will have to be avoided or destroyed to prevent damage to your ship. Power-ups along the course will aid the player and help keep a balance between the ships.

Levels: First level is from Earth to space...other levels may be from the ISS to the moon, the moon to mars, through the asteroid belt, etc... At the end of all levels a layer of difficulty will be added (eg. increased game speed), and the game will loop. After the levels are completed a second time another layer of difficulty is added (more obstacles, fewer power-ups, whatever...) and another loop. After all levels of difficulty have been added and completed the game restarts (keeping the players score intact).

Ships: Use X-Plane designs...but Cheesy! Cartoon like! The player could choose his ship at the start of the game depending on his strategy (some ships could be faster, some have better armor, some better weapons, some better maneuverability, and some more balanced)

Weapons: Each ship would start with a unique reusable weapon and could pick up additional one time use weapons along the course (only two weapons at a time). Of course the weapons should be CHEESY! I'm thinking super soaker style water blasts that can extinguish the engine flame of the competition and stop him for a set number of seconds, releasing a cloud of methane that will turn your opponents ship into a burnt, cartoon cinder if he can't dodge it, a dart gun that releases a parachute when it strikes another racers ship...slowing him w-a-y down, a more traditional (but still very cheesy) projectile weapon that can damage an opponents ship or destroy an obstacle, lasers, etc...

Power-ups: Power-ups can give you extra ships (max of 6 ships), extra points, weapons, a burst of speed, or shields to reduce damage.

Scoring: Points will be awarded throughout the game for obstacles and opponents destroyed. At the end of each level points are awarded for finish place (1st, 2nd, 3rd, etc...) and a bonus is given for the number of lives left. So you could choose to rack up points by blowing stuff up or try to win the race...there should be a balance so either strategy will score about even in the end (due to different ship types).

Other thoughts: I think a command line option to enable the game to accept credits would be great...more freeware authors should include this. Maybe throw in some "special" levels...a Space Invader style level, a falling meteor level, a fly through the loop level, etc... Possibly allow points to be spent to purchase weapons upgrades at the end of each level. And use standard file types for all the sounds, sprites, and even ship/object variables (speed, strength, agility)...so the game can be easily modified/improved upon (eg. good graphics could grow into outstanding graphics).

Those are my thoughts...lame as they might be. I know I've described something decidedly more ambitious than a simple shooter...but I think it's doable. Love to hear other ideas opinions...

NoBonus, Since this is your idea, I'm especially interested in your what you think...

And Howard...I'm open to any stone throwing you might like to do...  ;D

Edit...I'm a creative speller...  ;)
« Last Edit: July 07, 2004, 07:00:14 pm by Spaced Invader »
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Re:Game Idea for scrolling shooter
« Reply #16 on: July 07, 2004, 08:39:56 pm »
The only way I see a "serious" X-Prize concept game working is if it's more of a simulation...limited budget, choose the style of craft (ground take off, vertical launch, air released, etc...), select construction materials, build it, and fly it to space with realistic physics...obviously that would be a huge project and NOT cab friendly...

No I don't disagree in the least.... that was pretty much my point.  

And since the x-prize crafts aren't famous like the space shuttle, apollo rockets, ect even if you did use them in a cheezy style game nobody would recognize them.  

Which leaves you with a boring, run of the mill shooter that would be very forgettable considering the amount of time (graphic wise) it would take to make it.  

You suggested some interesting gameplay concepts though and that is what I was getting at.  

Every game needs something special to make it worthwile, be it gameplay wise, or graphically.

Spaced Invader

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Re:Game Idea for scrolling shooter
« Reply #17 on: July 07, 2004, 09:20:12 pm »
Aw, Howard, no argument? I LIKE to debate you...

Really, it's hard to find someone that can give an intelligent well thought out challenge to my point of view who actually likes to argue...I know you probably want say you don't like to argue...but we'd probably just end up arguing about it.  ;D

Ok...back on topic...anyone else have any interest in or thoughts about this proposed project?
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Re:Game Idea for scrolling shooter
« Reply #18 on: July 07, 2004, 11:58:57 pm »
I really like you cheesy race style game idea.  I just think the X project has a lot of possibilities the ships they are building have been using a lot of creativity.  Look at the White Knight and Spaceship One.  I have never seen a ship that wacky even in video games. Even if the other X project ships were excluded, a game using the White Knight would rock.  I also feel like the White Knight and Spaceship One are going to play a major role in aviation in the future and why not put them in as many video game platforms as possible? A simulation, a race, a scrolling shooter, a vector game even.

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Re:Game Idea for scrolling shooter
« Reply #19 on: July 08, 2004, 12:28:15 am »
Just look at them, they rule!

Spaced Invader

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Re:Game Idea for scrolling shooter
« Reply #20 on: July 08, 2004, 02:37:17 am »
Here's a slightly off topic link to a summary of the various teams (as of the end of 2003).

http://www.xprize.org/papers/XPupdate_1203.pdf

Several have finished launch vehicles and plan to compete for the prize this year! Spaceship One is way cool...but it ain't over yet.
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Re:Game Idea for scrolling shooter
« Reply #21 on: July 09, 2004, 11:12:42 am »
That update .pdf is out of date now.

SpaceShipOne has made it to space now!  It has not completed the requirements for the prize yet.

As far as I can tell from surfing the team sites, no one else is thois close.

The Canadian Arrow might be second closest.

I don't think any of the other teams even have a full size craft ready for testing yet.
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Re:Game Idea for scrolling shooter
« Reply #22 on: July 09, 2004, 05:31:34 pm »
I would still be able to offer my services, and I could help brainstorm and develop with you. Pretty much the only thing that I can't do is program the game itself(I know websites) :-\. My idea, and what I thought that it was going to be, is one ship against another. Even if these are peaceful ships, they can LOOK like them, can't they? Just call them something else instead. This would be especially cocktail friendly, but you can optimize it for a standing cabinet. Release 2 versions? It shouldn't be much work, just change the view. on cocktail, overhead; on standing, side scrolling. Just my 3 cents.

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Re:Game Idea for scrolling shooter
« Reply #23 on: July 10, 2004, 10:06:22 am »
I was looking around and this caught my attention: http://gamingplace.atnet.at/preview/338964.html

"This is a vertical scrolling space shooter with recognizable retro style of the 1980s arcade games. The weapons get bigger and better as you get closer to Mother Earth. The game has plenty of bonuses to keep gameplay interesting."

So did this: http://gamingplace.atnet.at/preview/288074.html

Just thought these might be of some interest and inspiration...
« Last Edit: July 10, 2004, 10:12:27 am by EndTwist »